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Would you buy a 4 GB graphics card in 2022?

Would you buy a 4 GB graphics card in 2022?

  • Yes

    Votes: 3,825 11.0%
  • No

    Votes: 25,899 74.6%
  • Only if there's nothing else to buy

    Votes: 4,975 14.3%

  • Total voters
    34,699
  • Poll closed .
Joined
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Nice. :) And I've got an Asus TUF 6500 XT on pre-order because 1. I'm curious, 2. I've had enough of my 2070's fan noise, so I backed up my vote too. :D
you may be disappointed with the fan noise although it can be adjusted in the drivers (I have a MSI 6500xt ) I notice the Asus TUF 6500 XT is a very expensive version of the 6500xt (around£280) it seems to be identical to the one I have that cost much less (£180)in fact you could get a cheap RX 6600 for the prices I'm looking at in the UK much better choice
 
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What if you don't use the system for gaming??
Even a 2GB card would suffice for light desktop usage like net surfing, word, etc.. at least on win 10.
Out of the 70,000 games made for PC going back 40 years, there are tens of thousands that are playable on even 2GB cards / APU's. I think a healthy "reality check" to those getting wrapped up in "But muh Call of Duty 725 console port needs 64GB VRAM on my 16k rig" number chasing that saturates most enthusiast oriented tech forums is that:-

2GB GPU's will run plenty of games like : Amnesia The Dark Descent (0.6GB) / Bioshock 1-2 (0.7-1.6GB) / DARQ (1.3GB) / Deus Ex Human Revolution (0.8GB) / Dishonored (0.9GB) / Divinity Original Sin (1.7GB) / Don't Starve (0.5GB) / Dragon Age Origin (1.1GB) / Dusk (0.9GB) / Fallout 3 (1.4GB) / Half Life 1-2 (0.8GB) / INSIDE (1.9GB) / Morrowind (0.5GB) / Oblivion (0.8GB) / Portal 1-2 (0.7-1.4GB) / Skyrim Legendary (1.8GB), with obviously many old school games typically using well under 1GB VRAM (even in new source ports).

4GB GPU's extend that to better optimised 2010-2017 era titles like : Bioshock Infinite (2.4GB) / Prey 2017 (3.7GB) / Skyrim Special Edition (2.8GB) / SOMA (2.6GB) / The Talos Principle (3.7GB) / The Witness (2.6GB), etc, as well as thousands of modern Indie's that are often only just over the 2GB threshold but well under 4GB.

Higher resolutions? Well, The Vanishing of Ethan Carter (2014) uses 1.5GB VRAM at 3440x1440 Ultrawide whilst looking like this. So the other half of the "Do I have enough VRAM for my game, if not that's 100% my GPU's fault" equation is that some games developers are significantly better at optimising than others, and it's kinda sad that half the "Real Gamer (tm)" enthusiasts who tend to populate tech forums, swearing blind you need 6GB VRAM for Pacman for MS-DOS have ended up so habituated into accepting an endless stream of sh*tty console ports where the VRAM bloat is often artificial (devs can't be bothered to port the "flat" unified memory structure of consoles to PC's with separate RAM / VRAM properly) as the norm and well optimised games as the rare exception when industry expectations should have always been the other way around...
 
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you may be disappointed with the fan noise although it can be adjusted in the drivers (I have a MSI 6500xt ) I notice the Asus TUF 6500 XT is a very expensive version of the 6500xt (around£280) it seems to be identical to the one I have that cost much less (£180)in fact you could get a cheap RX 6600 for the prices I'm looking at in the UK much better choice
I pre-ordered mine from Overclockers UK for £210 (or was it 215?). I would have never spent 280 on a 6500 XT. I specifically wanted this model, because Navi 24's low power consumption combined with the ridiculously oversized TUF cooler ran really quietly in the TPU review. :) Only Overclockers UK sells it this "cheap" as far as I know.
 
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Well, I ended up buying 2GB Zotac 1030 GDDR5, soooooo yeah, I backed up my vote pretty much lol.

I really like the 2GB GT 1030 GDDR5; I have two of them, although I went with an air-cooled version.
 
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Out of the 70,000 games made for PC going back 40 years, there are tens of thousands that are playable on even 2GB cards / APU's. I think a healthy "reality check" to those getting wrapped up in "But muh Call of Duty 725 console port needs 64GB VRAM on my 16k rig" number chasing that saturates most enthusiast oriented tech forums is that:-

2GB GPU's will run plenty of games like : Amnesia The Dark Descent (0.6GB) / Bioshock 1-2 (0.7-1.6GB) / DARQ (1.3GB) / Deus Ex Human Revolution (0.8GB) / Dishonored (0.9GB) / Divinity Original Sin (1.7GB) / Don't Starve (0.5GB) / Dragon Age Origin (1.1GB) / Dusk (0.9GB) / Fallout 3 (1.4GB) / Half Life 1-2 (0.8GB) / INSIDE (1.9GB) / Morrowind (0.5GB) / Oblivion (0.8GB) / Portal 1-2 (0.7-1.4GB) / Skyrim Legendary (1.8GB), with obviously many old school games typically using well under 1GB VRAM (even in new source ports).

4GB GPU's extend that to better optimised 2010-2017 era titles like : Bioshock Infinite (2.4GB) / Prey 2017 (3.7GB) / Skyrim Special Edition (2.8GB) / SOMA (2.6GB) / The Talos Principle (3.7GB) / The Witness (2.6GB), etc, as well as thousands of modern Indie's that are often only just over the 2GB threshold but well under 4GB.

Higher resolutions? Well, The Vanishing of Ethan Carter (2014) uses 1.5GB VRAM at 3440x1440 Ultrawide whilst looking like this. So the other half of the "Do I have enough VRAM for my game, if not that's 100% my GPU's fault" equation is that some games developers are significantly better at optimising than others, and it's kinda sad that half the "Real Gamer (tm)" enthusiasts who tend to populate tech forums, swearing blind you need 6GB VRAM for Pacman for MS-DOS have ended up so habituated into accepting an endless stream of sh*tty console ports where the VRAM bloat is often artificial (devs can't be bothered to port the "flat" unified memory structure of consoles to PC's with separate RAM / VRAM properly) as the norm and well optimised games as the rare exception when industry expectations should have always been the other way around...
Yep, you got it. Even the original borderlands, I noticed on my system barely if ever got too 2GB Vram & this is at 1440p! This according to HWiNFO.
 
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Yep, you got it. Even the original borderlands, I noticed on my system barely if ever got too 2GB Vram & this is at 1440p! This according to HWiNFO.
And that's VRAM allocation. Even if it goes above 2 GB, it doesn't mean it actually needs it to run.
 
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I had a gt730, then 1030 gddr5, then sapphire rx470 and now a gtx1660 super. So you can get by with 2gb, enjoy 4gb but start with eye candy with 6gb. In my opinion anyway.
nope. have had 8gb in both 2070 Super and 3060 Ti, but don't need such monsters really. so swapped again for RX 5500 XT 4GB, it was pain in a** playing Hitman 3 (my main game now). The game was literally choking out of VRAM, so putting 1660 Super helped a lot - that means: you can get by with 2 gb if you play Sh*tnite or CS-GO -like games, you can get by with 4 gb if you play old games like GTA V etc., but you can enjoy some med-high settings in MODERN games with 6 gb and you can start with eye candy (in modern games) ONLY if you have 8 gb and at the same time good enough card. ;)

What if you don't use the system for gaming??
Even a 2GB card would suffice for light desktop usage like net surfing, word, etc.. at least on win 10.
4GB card in this scenario is waste.
I know, I have several systems here using 2GB cards that are 10 yrs old & they work perfect for the above scenario. Now that's value for $!
semi-monitor setup, uh? haven't heard?:rolleyes:

Hi,
Might be a nice reminder and more votes for this news flash from nvidia 4gb card release :laugh:

it's *30 series card, come on... it's MULTIMEDIA graphics card, not GAMING one...:kookoo:
 
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