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Would you buy GTX 1060 or RX 480 ?

Would you buy GTX 1060 or RX 480 ?

  • GeForce GTX 1060

    Votes: 13,198 29.3%
  • Radeon RX 480

    Votes: 17,938 39.8%
  • Both are too slow

    Votes: 8,910 19.8%
  • I'm not upgrading this round

    Votes: 4,364 9.7%
  • I'm happy with my console

    Votes: 658 1.5%

  • Total voters
    45,068
  • Poll closed .
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Aquinus

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No, it's true.
Developers are lazy and greedy, barely even finishing a game at it's release. Also they aim for the lowest common denominator for performance thanks to the console market.
On the other hand, while Nvidia has decreased their support for SLI, AMD has been aggressive in supporting it as it gives great value to the low to mid tier customer, and a chance to sell another chip.
Your comment is insulting. As a software engineer I don't always have time to be able to perfectly implement software because we're not usually the ones who determine the timeline for release, it's usually management who makes a decision if a product is ready to release yet or not. The problem is that optimizing games to use more GPU power is a complicated problem because there are "dos" and "don'ts" when it comes to optimizing 3D applications for multi-gpu situations which may not align with how the game was made in the first place.

As @64K stated:
One is that some developers don't want to put the time in for SLI/Crossfire support because fewer people are running SLI/Crossfire than in the past and the other reason I've seen is that modern GPUs have gotten so fast that SLI/Crossfire isn't really necessary except for high end enthusiasts which are few compared to the average gamer.
This isn't developers coming to this conclusion though, it's probably management. If devs need to spend 30% more time optimizing for multi-GPU for something like 2-5% of the users who will be playing it (that's probably a high number, most people don't have multi-GPU setups these days,) then you're talking about a huge cost for a small group of people. It's not effective use of funds or time according to a lot of managers.

A lot of people forget that stakeholders want two things:
  1. Something good.
  2. Something soon.
Mix that with the project management triangle:


...and very quickly you have a recipe for wasted money and management shifting your priorities to keep you an efficient worker.

The only way to get around this kind of problem is to build an engine with these things already in mind whereas most games are using engines that already exist and like any software platform, they take a very long time to do right. Risk is something stakeholders want to avoid... and remember, they want something good and something soon and there is a good bet that they don't want the budget to balloon out of control.

If I had my way, I would spend my days improving how much concurrency our system can handle but, I simply can't dedicate all of my time to that because when push comes to shove, I only determine priorities with my own personal projects, not those at work.
 

64K

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Some engines probably won't support SLI/Crossfire at all. I think IdTech 5 doesn't.
 

Aquinus

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Some engines probably won't support SLI/Crossfire at all. I think IdTech 5 doesn't.
Engines can be written to make multi-GPU almost next to impossible to get reasonable gains. One of the biggest impediments to that is when the engine uses the last rendered scene to do things like AA and motion blurring. With that said though, IdTech 6 is a much different animal.
 
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This choise is pretty easy. I dont like AMD. GTX 1060 have no sli support and one card is not faster than my Current gtx 970 sli setup and sli support is a must have for me. So none of These cards. I am not gonna upgrade this rund.

Besides if i want a good enoufh upgrade over gtx 970 sli. Gtx 1070 sli is the only choise, but my old cpu would just hold these card back. So no upgrade for me this time.

Reference 4GB RX 480s in Crossfire with BIOS unlocked 8GB VRAM would be a considerable upgrade for only $400.

Your comment is insulting. As a software engineer I don't always have time to be able to perfectly implement software because we're not usually the ones who determine the timeline for release, it's usually management who makes a decision if a product is ready to release yet or not. The problem is that optimizing games to use more GPU power is a complicated problem because there are "dos" and "don'ts" when it comes to optimizing 3D applications for multi-gpu situations which may not align with how the game was made in the first place.

As @64K stated:

This isn't developers coming to this conclusion though, it's probably management. If devs need to spend 30% more time optimizing for multi-GPU for something like 2-5% of the users who will be playing it (that's probably a high number, most people don't have multi-GPU setups these days,) then you're talking about a huge cost for a small group of people. It's not effective use of funds or time according to a lot of managers.

A lot of people forget that stakeholders want two things:
  1. Something good.
  2. Something soon.
Mix that with the project management triangle:


...and very quickly you have a recipe for wasted money and management shifting your priorities to keep you an efficient worker.

The only way to get around this kind of problem is to build an engine with these things already in mind whereas most games are using engines that already exist and like any software platform, they take a very long time to do right. Risk is something stakeholders want to avoid... and remember, they want something good and something soon and there is a good bet that they don't want the budget to balloon out of control.

If I had my way, I would spend my days improving how much concurrency our system can handle but, I simply can't dedicate all of my time to that because when push comes to shove, I only determine priorities with my own personal projects, not those at work.

I believe another reason Devs aren't going SLI is because of Nvidia's position on reducing support which leads to that decision and not the other way around as apologists would have us believe.
SLI usage decreases as the Nvidia drives the price of single GPU's higher and higher, while disabling SLI on the 1060 where the price point would have the most benefit to users.
AMD with it's increased market share at the low to mid-range price point needs to encourage devs to optimize for Crossfire as it would benefit sales of both GPU's and games that offer SLI scaling.
 
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Reference 4GB RX 480s in Crossfire with BIOS unlocked 8GB VRAM would be a considerable upgrade for only $400.

RX 480 crossfire and reference card whit the blower fan deffently not over my current GTX 970 sli no thanks: As stated i dont like AMD and according to this video review RX480 crossfire arrent much gain and in some cases gtx 970 sli is better. Nope GTX 1070 sli or nothing for me this round.

 
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I bought a GTX 1070 for one of my PCs that had a GTX 970 in it. That was the only choice - the RX 480 and GTX 1060 aren't really much of an upgrade from a 970.
 
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Benchmark Scores it sucks even more less now ;)
Considering the Asus strix GTX1060 6GB is $488 bucks and the Asus Strix RX480 8GB is only $477 here the purchase is a clear no brainer 2GB more vRam for $11 less
 
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Benchmark Scores Faster than yours... I'd bet on it. :)
Considering the Asus strix GTX1060 6GB is $488 bucks and the Asus Strix RX480 8GB is only $477 here the purchase is a clear no brainer 2GB more vRam for $11 less
So to be clear, you would get a card that is ~10% slower just to have more than 6gb of vram for a card made for (performs well at) 1080p??? before you usemore than 6gb at 1080p the 480 (and 1060) will be too slow to run the games...won't be a vram issue. ;)
 
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Benchmark Scores it sucks even more less now ;)
So to be clear, you would get a card that is ~10% slower just to have more than 6gb of vram for a card made for (performs well at) 1080p??? before you usemore than 6gb at 1080p the 480 (and 1060) will be too slow to run the games...won't be a vram issue. ;)

The extra 2GB goes a long way when you're using 4K texture packs even when only playing @1080p so yes I would take an RX480 over the GTX1060 and I don't need more than a steady 60fps it is nice to have more than that but not really necessary in my opinion
 
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1060....simply because you can do more with a Nvidia card then you can with AMD. GPU acceleration in DVD burning and streaming media over the network is a huge plus. Not to mention Nvidia cards draw less power and run cooler.
 
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RX480. The architecture is more forward-looking and newer APIs are bound to take better advantage of it. I got rid of my Fermi when Nvidia promised DX12 on Fermi, and afaik never delivered, but still have my Kepler, although it aged terribly in new games somehow. I just found out that the Polaris was designed with significant inputs from Apple, which means it is also better targeted toward Apple's new API(s) and that's a plus for me.
 
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AdoredTV discussed the results of this TPU Poll in his latest tech video analyzing sales in discreet graphics market.
The upshot is that historically even when ATI/AMD Radeon made superior GPUs at lower prices the masses still bought Nvidia, and presently they are buying the GTX 1060 at a ratio of 4 to 1 over the RX 480.
This is due to the abject ignorance of the average gamer and the way Nvidia through bought and paid for reviewers, has won mindshare over the masses:

 
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AdoredTV discussed the results of this TPU Poll in his latest tech video analyzing sales in discreet graphics market.
The upshot is that historically even when ATI/AMD Radeon made superior GPUs at lower prices the masses still bought Nvidia, and presently they are buying the GTX 1060 at a ratio of 4 to 1 over the RX 480.
This is due to the abject ignorance of the average gamer and the way Nvidia through bought and paid for reviewers, has won mindshare over the masses:

Might help if AMD would release competitors for the GTX 1070 and GTX 1080. The higher end market doesn't really have much choice.
 

OneMoar

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AdoredTV discussed the results of this TPU Poll in his latest tech video analyzing sales in discreet graphics market.
The upshot is that historically even when ATI/AMD Radeon made superior GPUs at lower prices the masses still bought Nvidia, and presently they are buying the GTX 1060 at a ratio of 4 to 1 over the RX 480.
This is due to the abject ignorance of the average gamer and the way Nvidia through bought and paid for reviewers, has won mindshare over the masses:

pretty sure its due to the fact that the 480 is a inferior card thats physically slower and uses more power + that whole pci-e gaff didn't help

but hey keep the spirit alive I am sure the day will come when AMD doesn't disappoint

seriously it takes a real-fan boy to bump a 3 month old thread to tell us that amd lost .. again

every-time you post ungari its some non sense about its everybody eleses fault then AMD's that they suck its not AMD sucks because AMD made poor choices and even poorer investments
 
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I can't wait to see the video from the gtx680 till now.
Nvidia wiped the floor with AMD for 5 years now.
 
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Old thread. There are other threads covering this topic.
 
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