1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Wrong Value of GTX 260's Texture Fillrate

Discussion in 'GPU-Z' started by Tuğer, Dec 4, 2008.

  1. Tuğer

    Tuğer

    Joined:
    Jun 3, 2006
    Messages:
    3 (0.00/day)
    Thanks Received:
    1
    Location:
    Ankara, Türkiye
    Value of GTX 260's Texture Fillrate

    [​IMG]

    As it seen above, GPU-Z shows the value of texture fillrate incorrectly.

    It has to be 36,9 GTexel/s for 576 MHz instead of 40,3 GTexel/s.

    As you know, this card has 64 texture units but the value of texture fillrate here is shown as if there were 70 texture units.

    The same problem exists on GTX 260 216/72, it again shows the value with respect to 70 units.


    I wanted to state that situation.
     
    Last edited: Dec 4, 2008
    10 Year Member at TPU

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)