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Wrong Values of Texture Fillrate

Jun 3, 2006
3 (0.00/day)
Ankara, Türkiye
Processor Intel Core i7-5820K
Motherboard Gigabyte X99 Gaming G1 Wifi
Cooling NOCTUA NH-D14
Memory G.SKILL RipjawsX 4x4 3000 cl15
Video Card(s) MSI GTX 980 Ti Lightning
Storage Corsair Neutron GTX 240 & Sandisk X300s 256 GB
Display(s) BenQ XL2420T 120hz + 3D Vision 2 & Samsung 55JU6570
Case Corsair Air 540
Audio Device(s) SB X-Fi Titanium HD + Sennheiser PC 360 + Logitech G35
Power Supply EVGA G2 850W
Mouse Razer Mamba T.E & Corsair M60
Keyboard Logitech G510
Software Windows 10 64 bit
Hi Again :)

I mentioned about texture fillrate before in forum (for 192sp GTX 260). Thanks for fixing this.

GPU-Z(including 0.3.4) shows also the values of 9800 GT, GTX 260 (at least in second generation[216sp] version 55nm), GTX 275, GTX 280 and GTX 285 wrong.

It shows:

9800 GT: 64 units (true value: 56)

GTX 260 216sp: 70 units (true value: 72)

GTX 275: 64 units (true value: 80)

GTX 280: 73 units (true value: 80)

GTX 285: 73 units (true value: 80)

An example from GTX 285@648 MHz:

648*80 = 51840 MTexel/s

Thanks for this good software.

Have a nice day.
Last edited:
Sep 25, 2007
5,822 (1.55/day)
Processor Core I7 3770K@4.3Ghz
Motherboard AsRock Z77 Extreme
Cooling Cooler Master Seidon 120M
Memory 12Gb G.Skill Sniper
Video Card(s) MSI GTX 1070
Storage Sandisk SSD + 1TB Seagate Barracuda 7200
Display(s) IPS Asus 26inch
Case Antec 300
Audio Device(s) Xonar DG
Power Supply EVGA Supernova 650 G2
Software Windows 10/Windows 7
texture fill rate is wrong on GPU-Z for the 8800GS and GTX 2XX completely and for some models of the 8800/9800GT in my experience.