zekrahminator
McLovin
- Joined
- Jan 29, 2006
- Messages
- 9,066 (1.37/day)
- Location
- My house.
Processor | AMD Athlon 64 X2 4800+ Brisbane @ 2.8GHz (224x12.5, 1.425V) |
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Motherboard | Gigabyte sumthin-or-another, it's got an nForce 430 |
Cooling | Dual 120mm case fans front/rear, Arctic Cooling Freezer 64 Pro, Zalman VF-900 on GPU |
Memory | 2GB G.Skill DDR2 800 |
Video Card(s) | Sapphire X850XT @ 580/600 |
Storage | WD 160 GB SATA hard drive. |
Display(s) | Hanns G 19" widescreen, 5ms response time, 1440x900 |
Case | Thermaltake Soprano (black with side window). |
Audio Device(s) | Soundblaster Live! 24 bit (paired with X-530 speakers). |
Power Supply | ThermalTake 430W TR2 |
Software | XP Home SP2, can't wait for Vista SP1. |
With the release of Windows Vista, DirectX10 almost seems like old news now. XNA techs are acting like it as well. At CeBIT, they discussed their plans for DirectX10.1 and DirectX11. I'll keep it simple for everyone.
Editors note:
I'd like to remind everyone that these are merely plans for future versions of DirectX, which will come out in either several months, or a few years. Don't expect this to be something you'll see hosted on Microsoft's download site say, tomorrow night.
View at TechPowerUp Main Site
- DirectX10.1 will work on fixing various coding issues, will force compatible hardware to be capable of a certain level of AntiAliasing (4x?), and will accelerate various methods of texture rendering.
- DirectX11 takes all the issues Microsoft noticed as DirectX10 started making it's way to market, and addresses them. DirectX11's main goal is to change the way textures are rendered, to help bring the cost of developing games down. Microsoft also plans on implementing a feature I think will become very significant for gamers who can't run their games at one specific setting, erm, setting. Basically, DirectX11 will detect when a game goes below a certain framerate, and then turns down settings to help compensate.
Editors note:
I'd like to remind everyone that these are merely plans for future versions of DirectX, which will come out in either several months, or a few years. Don't expect this to be something you'll see hosted on Microsoft's download site say, tomorrow night.
View at TechPowerUp Main Site
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