Discussion in 'Reviews' started by W1zzard, Jul 7, 2010.
To read this review go to: http://www.techpowerup.com/reviews/Zotac/GeForce_GTX_460_1_GB/
It's as good as the GTX465 (faster in some caces) with lower CUDA cores. Interested.
It's more efficient than the GF100 according to anand as well, interesting.
looks like nvidia got a winner here. ty for the review!
Well looking at the other 460s, this is definately the worst. I'd rather have the Gigabyte or MSI or something. The rubbish fan and pretty poop temperatures (compared to the other 460s) makes this a definate no go for me. I was thinking maybe the blower fan would give the best cooling but obviously not. I guess blower fans just aren't as good as we would be lead to think. Maybe this is why the Vapor-X uses a normal fan.
Well, the problem is still.
Ineffecient compared to ATI.
But look at those idle numbers!
A leap in the right direction nvidia! but unfortunately its not able to really match ati yet....
But yay for the OC potential!
it looks like the 32 rop one slightly, just slightly, edges out a GTX465
lol i said it before, the top end GTX460 will be faster than the GTX465
Not bad -- good to see Nvidia back in the game! Competition is always good.
Still power consumption is worse than ATI
At idle the power consumptio is better than all the ATi cards its faster than. Also its pretty fast for its max power consumption which is lower than alot of cards its faster than as well.
i would rather get the msi oc cyclone lower fan noise lower power on some and better performance out of box
Well, this card is just like 7600GS in its old good days
W1zzard these still have lower texture units than say a gtx 285 correct? If so can you explain why the performance is as high as a 465? Is it true the 460 has more texture units than the 465? The reason I asked this is because the gtx 275 and gtx 285 seem to hang right with this card or beat it.
gtx 460 has 56 tmus, 470 has 44 tmus
everything above 1280x1024 is 4xaa 16xaf when available in the game
The 285 gtx has 80 or so correct?
I don't quite remember which specific differences exist, but the TMUs in Fermi are different. I do remember two important differences, but there were some more.
1- Well, first one is not a difference in TMUs themselves, it's on the much improved caches, so that the utilization (efficiency) is better. In the past textures had to be local (because chaches we local), so if different threads (running in completely different shader cluster) needed the same texture, that texture needed to be loaded twice or as many times as required. In Fermi cahces are global, every shader multiprocessor has access to everything, so they just need to load it once.
2- The second difference of lesser importance now, but still important for shadows and some other effects is the hardware jittering acceleration in Fermi's texture units. It's basically the ability to fetch four texels in one texture operation. Future games will see a greater improvement from this feature than now, but there is a small improvement even today.
i didnt saw any gtx 460 with Vram chip Cooling...
is there a card that has good cooling and cooling on vram?
i really love zotac, great cards, but this is kinda strange..
wich one would be the best to buy?
i want vram cooling, vrm cooling and overall a good cooling...
Might be because it uses DDR5 and should run cooler than DDR3?
Card looks awesome. NVidia is definitely back in the game with this one!
Ram cooling is not needed anymore
I'd say its still needed to reach higher clocks.
Did Zotac forgot to place the thermal pad for the memory? Some body got their hands on a EVGA GTX460 with the same exact cooler, and it had the thermal pad.
http://www.overclock.net/10024932-post3.html (scroll to bottom)
Also, the EVGA suffers the same thermal performance as the Zotac, bummer.
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