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NVIDIA NV15
NV15
GeForce2 GTS
GeForce2 GTS PRO
GeForce2 PRO
GeForce2 Ti
GeForce2 Ultra
NV15GL A4
Oleg Kashirin
Die Shot
NVIDIA's NV15 GPU uses the Celsius architecture and is made using a 180 nm production process at TSMC. With a die size of 88 mm² and a transistor count of 25 million it is a very small chip. NV15 supports DirectX 7.0. Modern GPU compute technologies are not available. It features 4 pixel shaders and 0 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Apr 26th, 2000
GPU Name
NV15
Architecture
Celsius
Foundry
TSMC
Process Size
180 nm
Transistors
25 million
Density
284.1K / mm²
Die Size
88 mm²
Graphics Features
DirectX
7.0
OpenGL
1.5
OpenCL
N/A
Vulkan
N/A
Pixel Shader
0.5
Vertex Shader
N/A
Render Config
Pixel Shaders
4
Vertex Shaders
0
TMUs
8
ROPs
4
NVIDIA GPU Architecture History
Graphics cards using the NVIDIA NV15 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
GeForce2 Ultra
64 MB
4 / 0
8
4
250 MHz
230 MHz
GeForce2 Ti
64 MB
4 / 0
8
4
250 MHz
200 MHz
GeForce2 PRO
64 MB
4 / 0
8
4
200 MHz
200 MHz
GeForce2 GTS
32 MB
4 / 0
8
4
200 MHz
166 MHz
GeForce2 GTS PRO
32 MB
4 / 0
8
4
200 MHz
200 MHz
NV15GL A4
64 MB
4 / 0
8
4
200 MHz
250 MHz
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