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ATI R580

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R580
R580 XT
R580 XT
Die Shot
Oleg Kashirin
Die Shot
Block Diagram
Block Diagram
ATI's R580 GPU uses the Ultra-Threaded SE architecture and is made using a 90 nm production process at TSMC. With a die size of 352 mm² and a transistor count of 384 million it is a large chip. R580 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 48 pixel shaders and 8 vertex shaders, 16 texture mapping units and 16 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Jan 13th, 2006
GPU Name
R580
Codename
Rodin
Architecture
Ultra-Threaded SE
Foundry
TSMC
Process Size
90 nm
Transistors
384 million
Density
1.1M / mm²
Die Size
352 mm²

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.1 (full)
3.0 (partial)
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
WDDM
1.0
Compute
GFX2
DCE
1.0

Render Config

Pixel Shaders
48
Vertex Shaders
8
TMUs
16
ROPs
16
Max. TDP
135 W

All Ultra-Threaded SE GPUs

ATI GPU Architecture History

Graphics cards using the ATI R580 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
R580 XT 512 MB 48 / 8 16 16 650 MHz 775 MHz
R580 AIW 256 MB 48 / 8 16 16 500 MHz 477 MHz
R580 XL 256 MB 36 / 8 12 12 575 MHz 600 MHz
R580 XT 256 MB 48 / 8 16 16 625 MHz 725 MHz
R580 CF 512 MB 48 / 8 16 16 625 MHz 725 MHz
R580 XL 256 MB 36 / 8 12 12 575 MHz 600 MHz

R580 GPU Notes

Codename: Rodin
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines
Apr 19th, 2024 00:54 EDT change timezone

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