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ATI All-In-Wonder 128 PRO Ultra

Graphics Processor
Rage 4
Pixel Shaders
2
Vertex Shaders
N/A
TMUs
2
ROPs
2
Memory Size
32 MB
Memory Type
SDR
Bus Width
128 bit
The All-In-Wonder 128 PRO Ultra was a graphics card by ATI, launched in June 1999. Built on the 250 nm process, and based on the Rage 4 graphics processor, the card supports DirectX 6.0. Since All-In-Wonder 128 PRO Ultra does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Rage 4 graphics processor is a relatively small chip with a die area of only 89 mm² and 8 million transistors. It features 2 pixel shaders and 0 vertex shaders, 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has paired 32 MB SDR memory with the All-In-Wonder 128 PRO Ultra, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 134 MHz, memory is running at 134 MHz.
Being a single-slot card, the ATI All-In-Wonder 128 PRO Ultra does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x VGA, 2x S-Video. All-In-Wonder 128 PRO Ultra is connected to the rest of the system using an AGP 4x interface.

Graphics Processor

GPU Name
Rage 4
Architecture
Rage 4
Foundry
TSMC
Process Size
250 nm
Transistors
8 million
Die Size
89 mm²

Graphics Card

Release Date
Jun 16th, 1999
Generation
All-In-Wonder
(128)
Production
End-of-life
Bus Interface
AGP 4x
Reviews
3 in our database

Clock Speeds

GPU Clock
134 MHz
Memory Clock
134 MHz
134 Mbps effective

Memory

Memory Size
32 MB
Memory Type
SDR
Memory Bus
128 bit
Bandwidth
2.144 GB/s

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
2
ROPs
2

Theoretical Performance

Pixel Rate
268.0 MPixel/s
Texture Rate
268.0 MTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Suggested PSU
350 W
Outputs
1x VGA
2x S-Video
Power Connectors
None

Graphics Features

DirectX
6.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A