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ATI All-In-Wonder 9800 SE

Graphics Processor
R350
Pixel Shaders
4
Vertex Shaders
4
TMUs
4
ROPs
8
Memory Size
128 MB
Memory Type
DDR
Bus Width
128 bit
The All-In-Wonder 9800 SE was a graphics card by ATI, launched in September 2003. Built on the 150 nm process, and based on the R350 graphics processor, in its R350 AIW variant, the card supports DirectX 9.0. The R350 graphics processor is an average sized chip with a die area of 218 mm² and 117 million transistors. It features 4 pixel shaders and 4 vertex shaders, 4 texture mapping units and 8 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 128 MB DDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 378 MHz, memory is running at 297 MHz.
Being a single-slot card, the ATI All-In-Wonder 9800 SE does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 2x S-Video. All-In-Wonder 9800 SE is connected to the rest of the system using an AGP 8x interface.

Graphics Processor

GPU Name
R350
GPU Variant
R350 AIW
Architecture
Rage 8
Foundry
TSMC
Process Size
150 nm
Transistors
117 million
Die Size
218 mm²

Graphics Card

Release Date
Sep 10th, 2003
Generation
All-In-Wonder
(9000)
Production
End-of-life
Bus Interface
AGP 8x
Reviews
20 in our database

Clock Speeds

GPU Clock
378 MHz
Memory Clock
297 MHz
594 MHz effective

Memory

Memory Size
128 MB
Memory Type
DDR
Memory Bus
128 bit
Bandwidth
9.504 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
4
TMUs
4
ROPs
8

Theoretical Performance

Pixel Rate
3.024 GPixel/s
Vertex Rate
378.0 MVertices/s
Texture Rate
1.512 GTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Suggested PSU
350 W
Outputs
1x DVI
2x S-Video
Power Connectors
None
Board Number
957

Graphics Features

DirectX
9.0 (9_0)
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0

R350 GPU Notes

Codename: Khan
Graphics/Compute: GFX2
Video Shader
Video Immersion II
Programmable pixel&vertex pipelines