Report an Error

AMD Banded Kestrel

Default
Banded Kestrel
AMD's Banded Kestrel GPU uses the GCN 5.0 architecture and is made using a 14 nm production process at GlobalFoundries. With a die size of 210 mm² and a transistor count of 4,940 million it is a medium-sized chip. Banded Kestrel supports DirectX 12 (Feature Level 12_1). For GPU compute applications, OpenCL version 2.1 can be used. It features 192 shading units, 12 texture mapping units and 4 ROPs.

Graphics Processor

GPU Name
Banded Kestrel
Architecture
GCN 5.0
Foundry
GlobalFoundries
Process Size
14 nm
Transistors
4,940 million
Density
23.5M / mm²
Die Size
210 mm²
Released
Dec 14th, 2020

Graphics Features

DirectX
12 (12_1)
OpenGL
4.6
OpenCL
2.1
Vulkan
1.2
Shader Model
6.4
Compute
GFX9
ROCm
Yes

Render Config

Shading Units
192
TMUs
12
ROPs
4
Compute Units
3
Max. TDP
15 W

All GCN 5.0 GPUs

AMD GPU Architecture History

Graphics cards using the AMD Banded Kestrel GPU

Name Chip Memory Shaders TMUs ROPs Base Clock Boost Clock Memory Clock
AMD Atari VCS 800 GPU 8 GB 192 12 4 300 MHz 1201 MHz 1200 MHz
AMD Atari VCS 400 GPU 4 GB 192 12 4 300 MHz 1201 MHz 1200 MHz

Banded Kestrel GPU Notes

Architecture Codename: Arctic Islands
CLRX Version: GCN 1.4
Graphics/Compute: GFX9 (gfx903)
Display Core Next: 1.0
Video Core Next: 1.0