AMD Durango 2
AMD's Durango 2 GPU uses the GCN 1.0 architecture and is made using a 16 nm production process at TSMC. With a die size of 240 mm² and a transistor count of 5,000 million it is a medium-sized chip. Durango 2 supports DirectX 12 (Feature Level 11_1). For GPU compute applications, OpenCL version 1.2 can be used. It features 768 shading units, 48 texture mapping units and 16 ROPs.
Graphics Processor
- GPU Name
- Durango 2
- Architecture
- GCN 1.0
- Foundry
- TSMC
- Process Size
- 16 nm
- Transistors
- 5,000 million
- Density
- 20.8M / mm²
- Die Size
- 240 mm²
- Released
- Aug 2nd, 2016
Graphics Features
- DirectX
- 12 (11_1)
- OpenGL
- N/A
- OpenCL
- 1.2
- Vulkan
- 1.1
- Shader Model
- 5.1
Render Config
- Shading Units
- 768
- TMUs
- 48
- ROPs
- 16
- Compute Units
- 12
- Max. TDP
- 95 W
All GCN 1.0 GPUs
AMD GPU Architecture History
Graphics cards using the AMD Durango 2 GPU
Name | Chip | Memory | Shaders | TMUs | ROPs | GPU Clock | Memory Clock |
---|---|---|---|---|---|---|---|
AMD Xbox One S GPU
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M1004145-001 | 8 GB | 768 | 48 | 16 | 914 MHz | 1066 MHz |
Durango 2 GPU Notes
Architecture Codename: Sea Islands Codename: Gladius / Bishop CLRX Version: GCN 1.0 Instruction issue rate: 12 SCs * 4 SIMDs * 16 threads/clock = 768 ops/clock FLOPs: 768 ops/clock * (1 mul + 1 add) * 914 MHz = 1.404 TFLOPS Interpolation: (768 ops/clock / 2 ops) * 914 MHz = 350.97 Gfloat/sec Triangle rate: 2 tri/clock * 914 MHz = 1.828 Gtri/sec Vertex rate: 2 vert/clock * 914 MHz = 1.828 Gvert/sec Vertex/buffer fetch rate: (4 bytes) 4 elements/clock * 12 SCs * 914 MHz = 43.872 Gelement/sec Vertex/Buffer data rate from cache: 43.872 Gelements/sec * 4 bytes = 175.488 GB/sec Peak throughput from main RAM: 68.2 GB/sec Peak throughput from ESRAM: 128 bytes/clock * 914 MHz = 116.992 GB/sec ESRAM size: 32 MB GSM size: 64 KB LSM size: 12 SCs * 64 KB = 768 KB L2 cache size: 4 x 128 KB = 512 KB (shared) Bilinear fetch rate: (4 bytes) 4 fetches/clock * 12 SCs * 914 MHz = 43.872 Gtexels/sec Bilinear data rate from cache: 43.872 Gtexels/sec * 4 bytes = 175.488 GB/sec L1 cache size: 16 KB/SC * 12 SCs = 192 KB (nonshared) Pixel clear rate: 1 8×8 tile/clock * 4 DBs * 914 MHz = 233.984 Gpixel/sec Pixel hierarchical Z Rate: 1 8×8 tile/clock * 4 DBs * 914 MHz = 233.984 Gpixel/sec Sample Z rate: 16 /clock * 4 DBs * 914 MHz = 58.496 Gsample/sec Pixel rate: 4 /clock * 4 DBs * 914 MHz = 14.624 Gpixel/sec |