Report an Error

AMD Lockhart

Die Shot
Die Shot
AMD's Lockhart GPU uses the RDNA 2.0 architecture and is made using a 7 nm production process at TSMC. With a die size of 197 mm² and a transistor count of 8,000 million it is a small chip. Lockhart supports DirectX 12 Ultimate (Feature Level 12_2). For GPU compute applications, OpenCL version 1.2 can be used. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. It features 1536 shading units, 96 texture mapping units and 32 ROPs.
Further reading: RDNA Whitepaper

Graphics Processor

GPU Name
Lockhart
Architecture
RDNA 2.0
Foundry
TSMC
Process Size
7 nm
Transistors
8,000 million
Density
40.6M / mm²
Die Size
197 mm²
Released
Nov 10th, 2020

Graphics Features

DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenCL
1.2
Vulkan
1.2
Shader Model
6.5
Compute
GFX10.2
ROCm
No

Render Config

Shading Units
1536
TMUs
96
ROPs
32
Compute Units
24
L2 Cache
4096 KB
Max. TDP
100 W

All RDNA 2.0 GPUs

AMD GPU Architecture History

Graphics cards using the AMD Lockhart GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
AMD Xbox Series S GPU 8 GB 1280 80 32 1565 MHz 1750 MHz

Lockhart GPU Notes

Architecture Codename: Navi
Codename: Arden
Graphics/Compute: GFX10 (gfx1020)
Display Core Next: 3.0
Video Core Next: 3.0