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AMD Navi 48

AMD's Navi 48 GPU uses the RDNA 4.0 architecture and is made using a 4 nm production process at TSMC. Navi 48 supports DirectX 12 Ultimate (Feature Level 12_2). For GPU compute applications, OpenCL version 2.2 can be used. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. It features 4096 shading units, 256 texture mapping units and 96 ROPs. The GPU also contains 64 raytracing acceleration cores.
Further reading: RDNA Whitepaper , RDNA4 ISA

Graphics Processor

Released
Jan 24th, 2025
GPU Name
Navi 48
Architecture
RDNA 4.0
Foundry
TSMC
Process Size
4 nm
Transistors
unknown
Die Size
unknown
Package
MCM

Graphics Features

DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenCL
2.2
Vulkan
1.3
Shader Model
6.8
WDDM
3.1
GC
12.0.1
Shader ISA
GFX12.0 (gfx1201)
DCN
3.2.0
VCN
4.0.0
SDMA
6.0.0

Render Config

Shading Units
4096
TMUs
256
ROPs
96
Compute Units
64
RT Cores
64
Shader Engines
6
L0 Cache
64 KB per WGP
L1 Cache
256 KB per Array
L2 Cache
4096 KB
L3 Cache
96 MB per Die
Max. TDP
260 W

All RDNA 4.0 GPUs

AMD GPU Architecture History

Graphics cards using the AMD Navi 48 GPU

Name Chip Memory Shaders TMUs ROPs Base Clock Boost Clock Memory Clock
Navi 48 XT 16 GB 4096 256 96 2400 MHz 2970 MHz 2438 MHz
Navi 48 XL 16 GB 4096 256 96 2210 MHz 2700 MHz 2438 MHz
Navi 48 LE 12 GB 2048 128 48 2220 MHz 2790 MHz 2438 MHz

Navi 48 GPU Notes

Generation: Navi IV
Codename:
Ray Tracing Cores: 3rd Gen
Infinity Cache: 3rd Gen
Graphics/Compute: 12.0.1
Shader ISA: GFX12.0 (gfx1201)
Display Core Next: 3.2.0
Video Core Next: 4.0.0
System DMA: 6.0.0
Jan 14th, 2025 05:46 CST change timezone

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