AMD Scorpio
AMD's Scorpio GPU uses the GCN 2.0 architecture and is made using a 16 nm production process at TSMC. With a die size of 359 mm² and a transistor count of 7,000 million it is a large chip. Scorpio supports DirectX 12 (Feature Level 12_0). For GPU compute applications, OpenCL version 1.2 can be used. It features 2560 shading units, 160 texture mapping units and 32 ROPs.
Graphics Processor
- GPU Name
- Scorpio
- Architecture
- GCN 2.0
- Foundry
- TSMC
- Process Size
- 16 nm
- Transistors
- 7,000 million
- Density
- 19.5M / mm²
- Die Size
- 359 mm²
- Released
- Nov 7th, 2017
Graphics Features
- DirectX
- 12 (12_0)
- OpenGL
- N/A
- OpenCL
- 1.2
- Vulkan
- 1.1
- Shader Model
- 6.0
Render Config
- Shading Units
- 2560
- TMUs
- 160
- ROPs
- 32
- Compute Units
- 40
- Max. TDP
- 150 W
All GCN 2.0 GPUs
AMD GPU Architecture History
Graphics cards using the AMD Scorpio GPU
Name | Chip | Memory | Shaders | TMUs | ROPs | GPU Clock | Memory Clock |
---|---|---|---|---|---|---|---|
AMD Xbox One X GPU
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12 GB | 2560 | 160 | 32 | 1172 MHz | 1700 MHz |
Scorpio GPU Notes
Architecture Codename: Sea Islands CLRX Version: GCN 1.1 Codename Console: Scorpio Codename SoC: Anubis Codename GPU: Cactus (Microsoft) |