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AMD Spectre

AMD's Spectre GPU uses the GCN 2.0 architecture and is made using a 28 nm production process at GlobalFoundries. With a die size of 245 mm² and a transistor count of 2,410 million it is a medium-sized chip. Spectre supports DirectX 12 (Feature Level 12_0). It features 512 shading units, 32 texture mapping units and 8 ROPs.
Further reading: Sea Islands Instruction Set Architecture

Graphics Processor

GPU Name
Spectre
Architecture
GCN 2.0
Foundry
GlobalFoundries
Process Size
28 nm
Transistors
2,410 million
Density
9.8M / mm²
Die Size
245 mm²
Released
Jan 11th, 2014

Graphics Features

DirectX
12 (12_0)
OpenGL
4.6
OpenCL
2.0
Vulkan
1.2.131
Shader Model
6.0
Compute
GFX7
ROCm
No

Render Config

Shading Units
512
TMUs
32
ROPs
8
Compute Units
8
Max. TDP
90 W

All GCN 2.0 GPUs

AMD GPU Architecture History

Graphics cards using the AMD Spectre GPU

Name Chip Memory Shaders TMUs ROPs Base Clock Boost Clock Memory Clock
AMD Radeon R7 Graphics System Shared 512 32 8 720 MHz 980 MHz System Shared
AMD Radeon R7 Graphics System Shared 384 24 8 686 MHz System Shared

Spectre GPU Notes

Architecture Codename: Sea Islands
CLRX Version: GCN 1.1
Graphics/Compute: GFX7 (gfx700)
Display Core Engine: 8.1
Unified Video Decoder: 4.2
Video Compression Engine: 2.0