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AMD Wani

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Wani
AMD's Wani GPU uses the GCN 3.0 architecture and is made using a 28 nm production process at GlobalFoundries. With a die size of 125 mm² and a transistor count of 1,200 million it is a small chip. Wani supports DirectX 12.0 (Feature Level 12_0). It features 512 shading units, 32 texture mapping units and 8 ROPs.
Further reading: GCN 3.0 Instruction Set Architecture

Graphics Processor

GPU Name
Wani
Architecture
GCN 3.0
Foundry
GlobalFoundries
Process Size
28 nm
Transistors
1,200 million
Density
9.6M / mm²
Die Size
125 mm²
Released
Nov 7th, 2015

Graphics Features

DirectX
12.0 (12_0)
OpenGL
4.6
OpenCL
2.0
Vulkan
1.1.119
Shader Model
6.3
Compute
GFX8
ROCm
Yes

Render Config

Shading Units
512
TMUs
32
ROPs
8
Compute Units
8
Max. TDP
15 W

All GCN 3.0 GPUs

Graphics cards using the AMD Wani GPU

Name Chip Memory Shaders TMUs ROPs Base Clock Boost Clock Memory Clock
AMD Radeon R7 Mobile Graphics System Shared 512 32 8 200 MHz 800 MHz System Shared
AMD Radeon R6 Mobile Graphics System Shared 384 24 8 200 MHz 800 MHz System Shared
AMD Radeon R5 Mobile Graphics System Shared 384 24 8 200 MHz 720 MHz System Shared
AMD Radeon R5 Graphics System Shared 384 24 8 200 MHz 1029 MHz System Shared
AMD Radeon R5 Graphics System Shared 384 24 8 200 MHz 800 MHz System Shared
AMD Radeon R5 Graphics System Shared 384 24 8 200 MHz 720 MHz System Shared
AMD Radeon R7 Mobile Graphics System Shared 512 32 8 200 MHz 800 MHz System Shared
AMD Radeon R7 Graphics System Shared 384 24 8 200 MHz 758 MHz System Shared
AMD Radeon R7 Graphics System Shared 512 32 8 200 MHz 900 MHz System Shared
AMD Radeon R7 Graphics System Shared 512 32 8 200 MHz 758 MHz System Shared

Wani GPU Notes

Architecture Codename: Volcanic Islands
Codename: Bristol Ridge
CLRX Version: GCN 1.2
Graphics/Compute: GFX8 (gfx801)
Display Core Engine: 11.0
Unified Video Decoder: 6.0
Video Compression Engine: 3.1
ROCm Support* A10-8000 Series Only