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ATI Hollywood

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Hollywood
ATI's Hollywood GPU uses the R500 architecture and is made using a 90 nm production process at NEC. With a die size of 95 mm² and a transistor count of 107 million it is a very small chip. Hollywood does not support DirectX. It features 4 pixel shaders and 1 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
Hollywood
Architecture
R500
Foundry
NEC
Process Size
90 nm
Transistors
107 million
Density
1.1M / mm²
Die Size
95 mm²
Released
Nov 19th, 2006

Graphics Features

DirectX
N/A
OpenGL
N/A
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
4
Vertex Shaders
1
TMUs
4
ROPs
4
Max. TDP
45 W

All R500 GPUs

ATI GPU Architecture History

Graphics cards using the ATI Hollywood GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
ATI Wii GPU 64 MB 4 / 1 4 4 243 MHz 243 MHz

Hollywood GPU Notes

Wii GPU