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ATI M58

Default
M58
ATI's M58 GPU uses the R500 architecture and is made using a 90 nm production process at TSMC. With a die size of 288 mm² and a transistor count of 321 million it is a medium-sized chip. M58 supports DirectX 9.0c (Feature Level 9_3). It features 16 pixel shaders and 8 vertex shaders, 16 texture mapping units and 16 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
M58
Architecture
R500
Foundry
TSMC
Process Size
90 nm
Transistors
321 million
Density
1.1M / mm²
Die Size
288 mm²
Released
Mar 1st, 2006

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
Compute
GFX2

Render Config

Pixel Shaders
16
Vertex Shaders
8
TMUs
16
ROPs
16

All R500 GPUs

ATI GPU Architecture History

Graphics cards using the ATI M58 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
ATI Mobility Radeon X1800 M58 P 256 MB 12 / 8 12 12 450 MHz 500 MHz
ATI Mobility Radeon X1800 XT M58 P 256 MB 16 / 8 16 16 550 MHz 650 MHz

M58 GPU Notes

Chip Variant: R520
Codename: Fudo
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines