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ATI M62
ATI's M62 GPU uses the Ultra-Threaded SE architecture and is made using a 90 nm production process at UMC. With a die size of 100 mm² and a transistor count of 105 million it is a small chip. M62 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Sep 18th, 2006
GPU Name
M62
Desktop Variant RV516
Codename Pablo
Architecture
Ultra-Threaded SE
Foundry
UMC
Process Size
90 nm
Transistors
105 million
Density
1.1M / mm²
Die Size
100 mm²
Graphics Features
DirectX
9.0c (9_3)
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Pixel Shader
3.0
Vertex Shader
3.0
WDDM 1.0
Compute GFX2
DCE 1.0
Render Config
Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4
All Ultra-Threaded SE GPUs
ATI GPU Architecture History
Graphics cards using the ATI M62 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
M62-S
128 MB
4 / 2
4
4
419 MHz
392 MHz
M62-CSP64
128 MB
4 / 2
4
4
371 MHz
324 MHz
M62 GPU Notes
Desktop Variant: RV516
Codename: Pablo
Graphics/Compute: GFX2
Display Core Engine: 1.0
Avivo Video
Programmable pixel&vertex pipelines
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