ATI Mach64 GT
ATI's Mach64 GT GPU uses the Mach architecture and is made using a 500 nm production process. With a die size of 90 mm² and a transistor count of 5 million it is a very small chip. Mach64 GT supports DirectX 5.0. Modern GPU compute technologies are not available. It features 1 pixel shaders and 0 vertex shaders, 1 texture mapping units and 1 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
- GPU Name
- Mach64 GT
- Architecture
- Mach
- Process Size
- 500 nm
- Transistors
- 5 million
- Density
- 55.6K / mm²
- Die Size
- 90 mm²
- Released
- Apr 1st, 1996
Graphics Features
- DirectX
- 5.0
- OpenGL
- N/A
- OpenCL
- N/A
- Vulkan
- N/A
- Pixel Shader
- N/A
- Vertex Shader
- N/A
Render Config
- Pixel Shaders
- 1
- Vertex Shaders
- 0
- TMUs
- 1
- ROPs
- 1
All Mach GPUs
- ATI Mach32
- ATI Mach64
- ATI Mach64 GT
- ATI Mach64 GT-B
- ATI Mach64 LT
- ATI Mach8
ATI GPU Architecture History
Graphics cards using the ATI Mach64 GT GPU
Name | Chip | Memory | Shaders | TMUs | ROPs | GPU Clock | Memory Clock |
---|---|---|---|---|---|---|---|
ATI 3D Rage
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215GT1NA21 | 2 MB | 1 / 0 | 1 | 1 | 44 MHz | 66 MHz |