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ATI RV350
RV350
RV350 LE
RV350 LX
RV350 XT
Die Shot
ATI's RV350 GPU uses the R300 architecture and is made using a 130 nm production process at TSMC. With a die size of 76 mm² and a transistor count of 60 million it is a very small chip. RV350 supports DirectX 9.0 (Feature Level 9_0). Modern GPU compute technologies are not available. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Mar 1st, 2003
GPU Name
RV350
Mobile Variant M10
Codename Shivah
Architecture
R300
Foundry
TSMC
Process Size
130 nm
Transistors
60 million
Density
789.5K / mm²
Die Size
76 mm²
Graphics Features
DirectX
9.0 (9_0)
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0
WDDM 1.0
Compute GFX2
Render Config
Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4
Max. TDP
24 W
ATI GPU Architecture History
Graphics cards using the ATI RV350 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
RV350 PRO
128 MB
4 / 2
4
4
400 MHz
300 MHz
RV350 LX
64 MB
4 / 2
4
4
250 MHz
200 MHz
128 MB
4 / 2
4
4
398 MHz
324 MHz
RV350 SE
64 MB
4 / 2
4
4
325 MHz
200 MHz
RV350 LE
64 MB
4 / 2
4
4
324 MHz
189 MHz
64 MB
4 / 2
4
4
250 MHz
200 MHz
128 MB
4 / 2
4
4
324 MHz
196 MHz
RV350 GL
128 MB
4 / 2
4
4
398 MHz
297 MHz
RV350 LE
256 MB
4 / 2
4
4
324 MHz
196 MHz
128 MB
4 / 2
4
4
250 MHz
200 MHz
RV350 XT
128 MB
4 / 2
4
4
425 MHz
325 MHz
RV350 GL
64 MB
4 / 2
4
4
324 MHz
203 MHz
RV350 GPU Notes
Mobile Variant: M10
Codename: Shivah
Graphics/Compute: GFX2
Smart Shader 2.0
Smooth Vision 2.1
TruForm 2.0
FullStream
Hyper Z III+
Video Shader
Video Immersion II
Programmable pixel&vertex pipelines
Latest Drivers:
Windows 98 / Me / 2000:
Catalyst Software Suite 6.2
Windows XP / Vista:
Catalyst Software Suite 10.2
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