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Intel Extreme Graphics 2

Graphics Processor
Montara
Pixel Shaders
2
Vertex Shaders
N/A
TMUs
1
ROPs
1
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
The Extreme Graphics 2 was a mobile integrated graphics solution by Intel, launched in December 2003. Built on the 130 nm process, and based on the Montara graphics processor, the device supports DirectX 7.0. Since Extreme Graphics 2 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 200 MHz, which can be boosted up to 266 MHz.
Its power draw is not exactly known.

Graphics Processor

GPU Name
Montara
Architecture
Generation 2.0
Foundry
Intel
Process Size
130 nm
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
Dec 3rd, 2003
Generation
Extreme Graphics 2
(Mobile IGP)
Production
End-of-life
Bus Interface
FSB
Reviews
1 in our database

Clock Speeds

Base Clock
200 MHz
Boost Clock
266 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
1
ROPs
1

Theoretical Performance

Pixel Rate
266.0 MPixel/s
Texture Rate
266.0 MTexel/s

Board Design

Slot Width
IGP
TDP
unknown
Outputs
No outputs

Graphics Features

DirectX
7.0
OpenGL
1.3
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Montara GPU Notes

852GME, 855GM and 855GME Chipsets

OpenGL 1.4: 73% Support
OpenGL 1.5: 33% Support