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ATI FireMV 2200

RV370
Graphics Processor
4
Pixel Shaders
2
Vertex Shaders
4
TMUs
4
ROPs
128 MB
Memory Size
DDR
Memory Type
64 bit
Bus Width
ATI FireMV 2200 Photo ATI RV370 Photo
The FireMV 2200 was a professional graphics card by ATI, launched in January 2006. Built on the 110 nm process, and based on the RV370 graphics processor, the card supports DirectX 9.0. The RV370 graphics processor is a relatively small chip with a die area of only 74 mm² and 107 million transistors. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 128 MB DDR memory on the card, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 324 MHz, memory is running at 196 MHz.
Being a single-slot card, the ATI FireMV 2200 does not require any additional power connector, its power draw is rated at 15 W maximum. Display outputs include: 1x DMS-59. FireMV 2200 is connected to the rest of the system using a PCI-Express 1.0 x16 interface. The card measures 170 mm in length, and features a single-slot cooling solution.

Graphics Processor

GPU Name
RV370
Architecture
Rage 9
Foundry
TSMC
Process Size
110 nm
Transistors
107 million
Die Size
74 mm²

Graphics Card

Release Date
2006
Generation
FireMV Multi-View
(2000)
Production
End-of-life
Bus Interface
PCIe 1.0 x16

Clock Speeds

GPU Clock
324 MHz
Memory Clock
196 MHz
392 MHz effective

Memory

Memory Size
128 MB
Memory Type
DDR
Memory Bus
64 bit
Bandwidth
3.136 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4

Theoretical Performance

Pixel Rate
1.296 GPixel/s
Vertex Rate
162.0 MVertices/s
Texture Rate
1.296 GTexel/s

Board Design

Slot Width
Single-slot
Length
6.7 inches
170 mm
TDP
15 W
Outputs
1x DMS-59
Power Connectors
None
Board Number
B403

Graphics Features

DirectX
9.0
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0

RV370 GPU Notes

Graphics/Compute: GFX2
Video Shader
Video Immersion II
Programmable pixel&vertex pipelines