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NVIDIA GeForce 6800 LE

Graphics Processor
NV40
Pixel Shaders
8
Vertex Shaders
4
TMUs
8
ROPs
8
Memory Size
128 MB
Memory Type
DDR
Bus Width
256 bit
The GeForce 6800 LE was a graphics card by NVIDIA, launched in July 2004. Built on the 130 nm process, and based on the NV40 graphics processor, the card supports DirectX 9.0c. Since GeForce 6800 LE does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The NV40 graphics processor is an average sized chip with a die area of 287 mm² and 222 million transistors. It features 8 pixel shaders and 4 vertex shaders, 8 texture mapping units and 8 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 128 MB DDR memory with the GeForce 6800 LE, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 300 MHz, memory is running at 350 MHz.
Being a single-slot card, the NVIDIA GeForce 6800 LE draws power from 1x Molex power connector, with power draw not exactly known. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. GeForce 6800 LE is connected to the rest of the system using an AGP 8x interface.

Graphics Processor

GPU Name
NV40
Architecture
Curie
Foundry
TSMC
Process Size
130 nm
Transistors
222 million
Die Size
287 mm²

Graphics Card

Release Date
Jul 21st, 2004
Generation
GeForce 6 AGP
(6800)
Production
End-of-life
Bus Interface
AGP 8x
Reviews
115 in our database

Clock Speeds

GPU Clock
300 MHz
Memory Clock
350 MHz
700 MHz effective

Memory

Memory Size
128 MB
Memory Type
DDR
Memory Bus
256 bit
Bandwidth
22.40 GB/s

Render Config

Pixel Shaders
8
Vertex Shaders
4
TMUs
8
ROPs
8

Theoretical Performance

Pixel Rate
2.400 GPixel/s
Vertex Rate
300.0 MVertices/s
Texture Rate
2.400 GTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Suggested PSU
350 W
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
1x Molex
Board Number
P212

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0