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NVIDIA GeForce 6800

Graphics Processor
NV48
Pixel Shaders
16
Vertex Shaders
6
TMUs
16
ROPs
16
Memory Size
256 MB
Memory Type
DDR
Bus Width
256 bit
The GeForce 6800 was a graphics card by NVIDIA, launched in April 2004. Built on the 110 nm process, and based on the NV48 graphics processor, the card supports DirectX 9.0c. The NV48 graphics processor is an average sized chip with a die area of 287 mm² and 222 million transistors. It features 16 pixel shaders and 6 vertex shaders, 16 texture mapping units and 16 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has placed 256 MB DDR memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 325 MHz, memory is running at 350 MHz.
Being a single-slot card, the NVIDIA GeForce 6800 draws power from 1x Molex power connectors, with power draw not exactly known. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. GeForce 6800 is connected to the rest of the system using an AGP 8x interface.

Graphics Processor

GPU Name
NV48
Architecture
Curie
Foundry
TSMC
Process Size
110 nm
Transistors
222 million
Die Size
287 mm²

Graphics Card

Release Date
Apr 14th, 2004
Generation
GeForce 6 AGP
(6800)
Production
End-of-life
Bus Interface
AGP 8x

Clock Speeds

GPU Clock
325 MHz
Memory Clock
350 MHz
700 MHz effective

Memory

Memory Size
256 MB
Memory Type
DDR
Memory Bus
256 bit
Bandwidth
22.40 GB/s

Render Config

Pixel Shaders
16
Vertex Shaders
6
TMUs
16
ROPs
16

Theoretical Performance

Pixel Rate
5.200 GPixel/s
Vertex Rate
487.5 MVertices/s
Texture Rate
5.200 GTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
1x Molex
Board Number
P212

Graphics Features

DirectX
9.0c
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0

NV48 GPU Notes

PureVideo HD: VP1
VDPAU: Not Supported