NVIDIA GeForce 9300 SE
- Graphics Processor
- G98
- Cores
- 8
- TMUs
- 4
- ROPs
- 4
- Memory Size
- 256 MB
- Memory Type
- DDR2
- Bus Width
- 64 bit
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The GeForce 9300 SE was a graphics card by NVIDIA, launched in June 2008. Built on the 65 nm process, and based on the G98 graphics processor, the card supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G98 graphics processor is a relatively small chip with a die area of only 86 mm² and 210 million transistors. It features 8 shading units, 4 texture mapping units, and 4 ROPs. NVIDIA has paired 256 MB DDR2 memory with the GeForce 9300 SE, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 540 MHz, memory is running at 400 MHz.
Being a single-slot card, the NVIDIA GeForce 9300 SE does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x HDMI, 1x VGA. GeForce 9300 SE is connected to the rest of the system using a PCI-Express 2.0 x16 interface.
Being a single-slot card, the NVIDIA GeForce 9300 SE does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x HDMI, 1x VGA. GeForce 9300 SE is connected to the rest of the system using a PCI-Express 2.0 x16 interface.
Graphics Processor
Graphics Card
- Release Date
- Jun 1st, 2008
- Generation
-
GeForce 9
(9300)
- Predecessor
- GeForce 8
- Successor
- GeForce 200
- Production
- End-of-life
- Bus Interface
- PCIe 2.0 x16
Relative Performance
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
- GPU Clock
- 540 MHz
- Shader Clock
- 1300 MHz
- Memory Clock
-
400 MHz
800 Mbps effective
Memory
- Memory Size
- 256 MB
- Memory Type
- DDR2
- Memory Bus
- 64 bit
- Bandwidth
- 6.400 GB/s
Render Config
- Shading Units
- 8
- TMUs
- 4
- ROPs
- 4
- SM Count
- 1
- L2 Cache
- 16 KB
Theoretical Performance
- Pixel Rate
- 2.160 GPixel/s
- Texture Rate
- 2.160 GTexel/s
- FP32 (float) performance
- 20.80 GFLOPS
Board Design
- Slot Width
- Single-slot
- TDP
- unknown
- Suggested PSU
- 200 W
- Outputs
- 1x DVI
1x HDMI
1x VGA
- Power Connectors
- None
Graphics Features
- DirectX
- 11.1 (10_0)
- OpenGL
- 3.3
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 1.1
- Shader Model
- 4.0