NVIDIA GeForce G105M
- Graphics Processor
- GT218
- Cores
- 16
- TMUs
- 8
- ROPs
- 4
- Memory Size
- 256 MB
- Memory Type
- GDDR3
- Bus Width
- 64 bit
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The GeForce G105M was a mobile graphics chip by NVIDIA, launched in July 2009. Built on the 40 nm process, and based on the GT218 graphics processor, in its GT218-300-A2 variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_1, which can be problematic with many DirectX 11 & DirectX 12 titles. The GT218 graphics processor is a relatively small chip with a die area of only 57 mm² and 260 million transistors. It features 16 shading units, 8 texture mapping units, and 4 ROPs. NVIDIA has paired 256 MB GDDR3 memory with the GeForce G105M, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 500 MHz, memory is running at 700 MHz.
Its power draw is rated at 14 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce G105M is connected to the rest of the system using a PCI-Express 2.0 x16 interface.
Its power draw is rated at 14 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce G105M is connected to the rest of the system using a PCI-Express 2.0 x16 interface.
Graphics Processor
Mobile Graphics
- Release Date
- Jul 16th, 2009
- Generation
- GeForce 100M
- Predecessor
- GeForce 9M
- Successor
- GeForce 200M
- Production
- End-of-life
- Bus Interface
- PCIe 2.0 x16
- Reviews
- 2 in our database
Relative Performance
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
- GPU Clock
- 500 MHz
- Shader Clock
- 1070 MHz
- Memory Clock
-
700 MHz
1400 Mbps effective
Memory
- Memory Size
- 256 MB
- Memory Type
- GDDR3
- Memory Bus
- 64 bit
- Bandwidth
- 11.20 GB/s
Render Config
- Shading Units
- 16
- TMUs
- 8
- ROPs
- 4
- SM Count
- 2
- L2 Cache
- 32 KB
Theoretical Performance
- Pixel Rate
- 2.000 GPixel/s
- Texture Rate
- 4.000 GTexel/s
- FP32 (float) performance
- 34.24 GFLOPS
Board Design
- TDP
- 14 W
- Outputs
- No outputs
Graphics Features
- DirectX
- 11.1 (10_1)
- OpenGL
- 3.3
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 1.2
- Shader Model
- 4.1