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NVIDIA GeForce GT 330M

Graphics Processor
GT216
Cores
48
TMUs
16
ROPs
8
Memory Size
1024 MB
Memory Type
GDDR3
Bus Width
128 bit
The GeForce GT 330M was a graphics card by NVIDIA, launched in January 2010. Built on the 40 nm process, and based on the GT216 graphics processor, in its N11P-GE1-A3 variant, the card supports DirectX 11.1. The GT216 graphics processor is a relatively small chip with a die area of only 100 mm² and 486 million transistors. It features 48 shading units, 16 texture mapping units and 8 ROPs. NVIDIA has placed 1,024 MB GDDR3 memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 575 MHz, memory is running at 800 MHz.
Its power draw is rated at 23 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it.

Graphics Processor

GPU Name
GT216
GPU Variant
N11P-GE1-A3
Architecture
Tesla 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
486 million
Die Size
100 mm²

Graphics Card

Release Date
Jan 10th, 2010
Generation
GeForce 300M
Production
End-of-life
Bus Interface
MXM-A (3.0)
Reviews
2 in our database

Relative Performance

32%
GeForce 210
42%
GeForce 9400 GT
51%
Radeon HD 4550
65%
Radeon HD 5450
77%
Radeon HD 6450
81%
GeForce GT 520
100%
GeForce GT 330M
101%
GeForce GT 220
131%
GeForce GT 430
133%
Radeon HD 5570
145%
Radeon HD 4670
152%
GeForce GT 440
156%
GeForce GT 240
179%
GeForce 9600 GT
190%
Radeon HD 5670
204%
GeForce GT 640
211%
GeForce 9800 GT
219%
Radeon HD 6670
226%
Radeon HD 4830
241%
Radeon HD 4770
254%
Radeon HD 4850
260%
GeForce GTS 250
268%
GeForce GTS 450
277%
Radeon HD 5750
316%
Radeon HD 7750
319%
Radeon HD 5770
325%
GeForce GTX 260
329%
Radeon HD 4870
329%
Radeon Vega 8
333%
GeForce GTX 550 Ti
336%
GeForce GTX 650
355%
Radeon HD 5830
374%
Radeon HD 6790
380%
Radeon HD 4890
394%
GeForce GTX 460
397%
Radeon RX Vega 11
401%
GeForce GT 1030
404%
GeForce GTX 275
406%
Radeon HD 7770 GHz Edition
406%
GeForce GTX 280
414%
GeForce GTX 465
434%
Radeon HD 6850
443%
GeForce GTX 285
475%
Radeon HD 5850
484%
GeForce GTX 650 Ti
484%
Radeon HD 7790
504%
Radeon RX 550
505%
GeForce GTX 470
523%
Radeon HD 6870
559%
Radeon HD 5870
576%
GeForce GTX 560 Ti
579%
Radeon HD 4870 X2
590%
GeForce GTX 750 Ti
593%
Radeon HD 6950
613%
GeForce GTX 295
621%
GeForce GTX 650 Ti Boost
625%
Radeon HD 7850
636%
GeForce GTX 480
666%
Radeon HD 6970
679%
Radeon R7 265
689%
Radeon R7 370
690%
Radeon RX 560
692%
GeForce GTX 660
694%
GeForce GTX 570
749%
GeForce GTX 950
756%
Radeon HD 7870 GHz Edition
774%
Radeon R9 270X
784%
GeForce GTX 660 Ti
787%
GeForce GTX 580
794%
GeForce GTX 1050
795%
Radeon HD 7950
809%
Radeon RX 460
811%
Radeon HD 5970
834%
GeForce GTX 760
898%
GeForce GTX 670
921%
GeForce GTX 960
944%
Radeon R9 380
950%
Radeon R9 285
959%
Radeon HD 7970
969%
GeForce GTX 680
992%
GeForce GTX 1050 Ti
1018%
GeForce GTX 770
1042%
Radeon HD 6990
1066%
Radeon R9 280X
1081%
GeForce GTX 590
1082%
Radeon HD 7970 GHz Edition
1199%
GeForce GTX 780
1319%
Radeon RX 470
1337%
Radeon R9 290
1427%
Radeon R9 390
1435%
Radeon R9 290X
1454%
GeForce GTX 970
1473%
GeForce GTX TITAN
1486%
Radeon RX 570
1493%
GeForce GTX 780 Ti
1514%
Radeon R9 390X
1521%
Radeon HD 7990
1528%
Radeon RX 480
1541%
GeForce GTX 690
1624%
Radeon RX 580
1658%
GeForce GTX 980
1679%
GeForce GTX 1060 6 GB
1679%
Radeon R9 FURY
1687%
Radeon RX 590
1847%
Radeon R9 295X2
1879%
Radeon R9 FURY X
1910%
GeForce GTX 980 Ti
2054%
GeForce GTX TITAN X
2154%
GeForce GTX 1660 Ti
2165%
GeForce GTX 1070
2261%
Radeon RX Vega 56
2452%
GeForce GTX 1070 Ti
2515%
Radeon RX Vega 64
2515%
GeForce RTX 2060
2579%
GeForce GTX 1080
2961%
Radeon VII
2961%
GeForce RTX 2070
3104%
TITAN X Pascal
3184%
GeForce GTX 1080 Ti
3439%
GeForce RTX 2080
3980%
GeForce RTX 2080 Ti
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
575 MHz
Shader Clock
1265 MHz
Memory Clock
800 MHz
1600 MHz effective

Memory

Memory Size
1024 MB
Memory Type
GDDR3
Memory Bus
128 bit
Bandwidth
25.60 GB/s

Render Config

Shading Units
48
TMUs
16
ROPs
8
SM Count
6
L2 Cache
64 KB

Theoretical Performance

Pixel Rate
4.600 GPixel/s
Texture Rate
9.200 GTexel/s
FP32 (float) performance
121.4 GFLOPS

Board Design

TDP
23 W
Outputs
No outputs

Graphics Features

DirectX
11.1 (10_1)
OpenGL
3.3
OpenCL
1.1
Vulkan
N/A
CUDA
1.2
Shader Model
4.1