NVIDIA GeForce GT 720M
- Graphics Processor
- GK208
- Cores
- 192
- TMUs
- 16
- ROPs
- 8
- Memory Size
- 2 GB
- Memory Type
- DDR3
- Bus Width
- 64 bit
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The GeForce GT 720M was a mobile graphics chip by NVIDIA, launched in December 2013. Built on the 28 nm process, and based on the GK208 graphics processor, in its GT 720M variant, the chip supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GK208 graphics processor is a relatively small chip with a die area of only 87 mm² and 1,020 million transistors. Unlike the fully unlocked GeForce GT 630 Rev. 2, which uses the same GPU but has all 384 shaders enabled, NVIDIA has disabled some shading units on the GeForce GT 720M to reach the product's target shader count. It features 192 shading units, 16 texture mapping units, and 8 ROPs. NVIDIA has paired 2,048 MB DDR3 memory with the GeForce GT 720M, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 719 MHz, which can be boosted up to 758 MHz, memory is running at 800 MHz.
Being a mxm module card, its power draw is rated at 33 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce GT 720M is connected to the rest of the system using a PCI-Express 2.0 x8 interface.
Being a mxm module card, its power draw is rated at 33 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce GT 720M is connected to the rest of the system using a PCI-Express 2.0 x8 interface.
Graphics Processor
- GPU Name
- GK208
- GPU Variant
- GT 720M
- Architecture
- Kepler 2.0
- Foundry
- TSMC
- Process Size
- 28 nm
- Transistors
- 1,020 million
- Die Size
- 87 mm²
Mobile Graphics
- Release Date
- Dec 25th, 2013
- Generation
- GeForce 700M
- Predecessor
- GeForce 600M
- Successor
- GeForce 800M
- Production
- End-of-life
- Bus Interface
- PCIe 2.0 x8
Clock Speeds
- Base Clock
- 719 MHz
- Boost Clock
- 758 MHz
- Memory Clock
-
800 MHz
1600 Mbps effective
Memory
- Memory Size
- 2 GB
- Memory Type
- DDR3
- Memory Bus
- 64 bit
- Bandwidth
- 12.80 GB/s
Render Config
- Shading Units
- 192
- TMUs
- 16
- ROPs
- 8
- SMX Count
- 1
- L1 Cache
- 16 KB (per SMX)
- L2 Cache
- 512 KB
Theoretical Performance
- Pixel Rate
- 3.032 GPixel/s
- Texture Rate
- 12.13 GTexel/s
- FP32 (float) performance
- 291.1 GFLOPS
- FP64 (double) performance
- 12.13 GFLOPS (1:24)
Board Design
- Slot Width
- MXM Module
- TDP
- 33 W
- Outputs
- No outputs
Graphics Features
- DirectX
- 12 (11_0)
- OpenGL
- 4.6
- OpenCL
- 1.2
- Vulkan
- 1.1
- CUDA
- 3.5
- Shader Model
- 5.1
GK208 GPU Notes
L1 Cache is configurable from 16 KB up to 48 KB per SMX |