NVIDIA GeForce GTX 1650 Mobile
- Graphics Processor
- TU117
- Cores
- 1024
- TMUs
- 64
- ROPs
- 32
- Memory Size
- 4 GB
- Memory Type
- GDDR5
- Bus Width
- 128 bit
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The GeForce GTX 1650 Mobile is a mobile graphics chip by NVIDIA, launched in April 2019. Built on the 12 nm process, and based on the TU117 graphics processor, the chip supports DirectX 12. This ensures that all modern games will run on GeForce GTX 1650 Mobile. The TU117 graphics processor is an average sized chip with a die area of 200 mm² and 4,700 million transistors. It features 1024 shading units, 64 texture mapping units, and 32 ROPs. NVIDIA has paired 4 GB GDDR5 memory with the GeForce GTX 1650 Mobile, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 1395 MHz, which can be boosted up to 1560 MHz, memory is running at 2001 MHz (8 Gbps effective).
Its power draw is rated at 50 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce GTX 1650 Mobile is connected to the rest of the system using a PCI-Express 3.0 x16 interface.
Its power draw is rated at 50 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce GTX 1650 Mobile is connected to the rest of the system using a PCI-Express 3.0 x16 interface.
Graphics Processor
Mobile Graphics
- Release Date
- Apr 23rd, 2019
- Generation
- GeForce 16 Mobile
- Predecessor
- GeForce 10 Mobile
- Successor
- GeForce 20 Mobile
- Production
- Active
- Bus Interface
- PCIe 3.0 x16
- Reviews
- 45 in our database
Relative Performance
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
- Base Clock
- 1395 MHz
- Boost Clock
- 1560 MHz
- Memory Clock
-
2001 MHz
8 Gbps effective
Memory
- Memory Size
- 4 GB
- Memory Type
- GDDR5
- Memory Bus
- 128 bit
- Bandwidth
- 128.1 GB/s
Render Config
- Shading Units
- 1024
- TMUs
- 64
- ROPs
- 32
- SM Count
- 16
- L1 Cache
- 64 KB (per SM)
- L2 Cache
- 1024 KB
Theoretical Performance
- Pixel Rate
- 49.92 GPixel/s
- Texture Rate
- 99.84 GTexel/s
- FP16 (half) performance
- 6.390 TFLOPS (2:1)
- FP32 (float) performance
- 3.195 TFLOPS
- FP64 (double) performance
- 99.84 GFLOPS (1:32)
Board Design
- TDP
- 50 W
- Outputs
- No outputs
- Power Connectors
- None
- Board Number
- E4905 SKU 10
Graphics Features
- DirectX
- 12 (12_1)
- OpenGL
- 4.6
- OpenCL
- 1.2
- Vulkan
- 1.2
- CUDA
- 7.5
- Shader Model
- 6.5