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NVIDIA GeForce GTX 480
- Graphics Processor
- GF100
- Cores
- 480
- TMUs
- 60
- ROPs
- 48
- Memory Size
- 1536 MB
- Memory Type
- GDDR5
- Bus Width
- 384 bit
GPU
I/O
PCB Front
PCB Back
Recommended Gaming Resolutions:
-
1600x900
-
1920x1080
-
2560x1440
The GeForce GTX 480 was a high-end graphics card by NVIDIA, launched on March 26th, 2010. Built on the 40 nm process, and based on the GF100 graphics processor, in its GF100-375-A3 variant, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 480 to reach the product's target shader count. It features 480 shading units, 60 texture mapping units, and 48 ROPs. NVIDIA has paired 1,536 MB GDDR5 memory with the GeForce GTX 480, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 701 MHz, memory is running at 924 MHz (3.7 Gbps effective).
Being a dual-slot card, the NVIDIA GeForce GTX 480 draws power from 1x 6-pin + 1x 8-pin power connector, with power draw rated at 250 W maximum. Display outputs include: 2x DVI, 1x mini-HDMI 1.3a. GeForce GTX 480 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 267 mm in length, and features a dual-slot cooling solution. Its price at launch was 499 US Dollars.
Graphics Processor
- GPU Name
-
GF100
- GPU Variant
-
GF100-375-A3
- Architecture
- Fermi
- Foundry
- TSMC
- Process Size
- 40 nm
- Transistors
- 3,100 million
- Die Size
- 529 mm²
Clock Speeds
- GPU Clock
- 701 MHz
- Shader Clock
- 1401 MHz
- Memory Clock
-
924 MHz
3.7 Gbps effective
Memory
- Memory Size
-
1536 MB
- Memory Type
- GDDR5
- Memory Bus
-
384 bit
- Bandwidth
-
177.4 GB/s
Render Config
- Shading Units
-
480
- TMUs
-
60
- ROPs
-
48
- SM Count
-
15
- L1 Cache
-
64 KB (per SM)
- L2 Cache
-
768 KB
Theoretical Performance
- Pixel Rate
-
21.03 GPixel/s
- Texture Rate
-
42.06 GTexel/s
- FP32 (float) performance
-
1,345 GFLOPS
- FP64 (double) performance
-
168.1 GFLOPS (1:8)
Board Design
- Slot Width
- Dual-slot
- Length
- 267 mm
10.5 inches
- TDP
- 250 W
- Suggested PSU
- 600 W
- Outputs
- 2x DVI
1x mini-HDMI 1.3a
- Power Connectors
- 1x 6-pin + 1x 8-pin
- Board Number
- P1022
Graphics Features
- DirectX
- 12 (11_0)
- OpenGL
-
4.6
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 2.0
- Shader Model
- 5.1
GF100 GPU Notes
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.) |
Retail boards based on this design (16)