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NVIDIA GeForce GTX 560 OEM

Graphics Processor
GF110
Cores
384
TMUs
44
ROPs
40
Memory Size
1280 MB
Memory Type
GDDR5
Bus Width
320 bit
GPU Chip
GPU
I/O
I/O
The GeForce GTX 560 OEM was a graphics card by NVIDIA, launched in November 2011. Built on the 40 nm process, and based on the GF110 graphics processor, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 560 OEM to reach the product's target shader count. It features 384 shading units, 44 texture mapping units, and 40 ROPs. NVIDIA has paired 1,280 MB GDDR5 memory with the GeForce GTX 560 OEM, which are connected using a 320-bit memory interface. The GPU is operating at a frequency of 552 MHz, memory is running at 802 MHz.
Being a dual-slot card, the NVIDIA GeForce GTX 560 OEM draws power from 1x 6-pin power connector, with power draw rated at 150 W maximum. Display outputs include: 2x DVI, 1x HDMI, 1x DisplayPort. GeForce GTX 560 OEM is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 229 mm in length, and features a dual-slot cooling solution.

Graphics Processor

GPU Name
GF110
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Die Size
520 mm²

Graphics Card

Release Date
Nov 29th, 2011
Generation
GeForce 500
Production
End-of-life
Bus Interface
PCIe 2.0 x16
Reviews
48 in our database

Relative Performance

8%
GeForce 210
11%
GeForce 9400 GT
13%
Radeon HD 4550
17%
Radeon HD 5450
20%
Radeon HD 6450
21%
GeForce GT 520
26%
GeForce GT 220
34%
GeForce GT 430
34%
Radeon HD 5570
37%
Radeon HD 4670
39%
GeForce GT 440
40%
GeForce GT 240
46%
GeForce 9600 GT
49%
Radeon HD 5670
53%
GeForce GT 640
54%
GeForce 9800 GT
57%
Radeon HD 6670
58%
Radeon HD 4830
62%
Radeon HD 4770
66%
Radeon HD 4850
67%
GeForce GTS 250
69%
GeForce GTS 450
72%
Radeon HD 5750
82%
Radeon HD 7750
82%
Radeon HD 5770
84%
GeForce GTX 260
85%
Radeon HD 4870
85%
Radeon Vega 8
86%
GeForce GTX 550 Ti
87%
GeForce GTX 650
92%
Radeon HD 5830
97%
Radeon HD 6790
98%
Radeon HD 4890
100%
GeForce GTX 560 OEM
102%
GeForce GTX 460
103%
Radeon RX Vega 11
104%
GeForce GT 1030
105%
GeForce GTX 275
105%
Radeon HD 7770 GHz Edition
105%
GeForce GTX 280
107%
GeForce GTX 465
112%
Radeon HD 6850
114%
GeForce GTX 285
123%
Radeon HD 5850
125%
GeForce GTX 650 Ti
125%
Radeon HD 7790
130%
Radeon RX 550
131%
GeForce GTX 470
135%
Radeon HD 6870
144%
Radeon HD 5870
149%
GeForce GTX 560 Ti
150%
Radeon HD 4870 X2
153%
GeForce GTX 750 Ti
153%
Radeon HD 6950
159%
GeForce GTX 295
161%
GeForce GTX 650 Ti Boost
162%
Radeon HD 7850
164%
GeForce GTX 480
172%
Radeon HD 6970
175%
Radeon R7 265
178%
Radeon RX 460
178%
Radeon R7 370
179%
GeForce GTX 660
179%
GeForce GTX 570
182%
Radeon RX 560
194%
GeForce GTX 950
196%
Radeon HD 7870 GHz Edition
200%
Radeon R9 270X
203%
GeForce GTX 660 Ti
204%
GeForce GTX 580
205%
GeForce GTX 1050
206%
Radeon HD 7950
210%
Radeon HD 5970
216%
GeForce GTX 760
232%
GeForce GTX 670
238%
GeForce GTX 960
244%
Radeon R9 380
246%
Radeon R9 285
248%
Radeon HD 7970
251%
GeForce GTX 680
257%
GeForce GTX 1050 Ti
263%
GeForce GTX 770
269%
Radeon HD 6990
276%
Radeon R9 280X
280%
GeForce GTX 590
280%
Radeon HD 7970 GHz Edition
310%
GeForce GTX 780
321%
GeForce GTX 1650
341%
Radeon RX 470
346%
Radeon R9 290
365%
Radeon RX 570
369%
Radeon R9 390
371%
Radeon R9 290X
376%
GeForce GTX 970
381%
GeForce GTX TITAN
386%
GeForce GTX 780 Ti
392%
Radeon R9 390X
393%
Radeon HD 7990
395%
Radeon RX 480
399%
GeForce GTX 690
409%
GeForce GTX 1060 6 GB
415%
Radeon RX 5500 OEM
420%
Radeon RX 580
423%
Radeon RX 5500 XT
429%
GeForce GTX 980
432%
GeForce GTX 1650 SUPER
434%
Radeon R9 FURY
454%
Radeon RX 590
478%
Radeon R9 295X2
480%
GeForce GTX 1660
486%
Radeon R9 FURY X
494%
GeForce GTX 980 Ti
507%
GeForce GTX TITAN X
539%
GeForce GTX 1660 SUPER
551%
GeForce GTX 1660 Ti
551%
GeForce GTX 1070
587%
Radeon RX Vega 56
622%
GeForce GTX 1070 Ti
640%
Radeon RX Vega 64
649%
GeForce GTX 1080
649%
GeForce RTX 2060
676%
Radeon RX 5700
729%
GeForce RTX 2060 SUPER
756%
GeForce RTX 2070
774%
Radeon RX 5700 XT
783%
Radeon VII
803%
TITAN X Pascal
827%
GeForce GTX 1080 Ti
836%
GeForce RTX 2070 SUPER
889%
GeForce RTX 2080
943%
GeForce RTX 2080 SUPER
1040%
GeForce RTX 2080 Ti
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
552 MHz
Shader Clock
1104 MHz
Memory Clock
802 MHz
3208 MHz effective

Memory

Memory Size
1280 MB
Memory Type
GDDR5
Memory Bus
320 bit
Bandwidth
128.3 GB/s

Render Config

Shading Units
384
TMUs
44
ROPs
40
SM Count
11
L1 Cache
64 KB (per SM)
L2 Cache
640 KB

Theoretical Performance

Pixel Rate
12.14 GPixel/s
Texture Rate
24.29 GTexel/s
FP32 (float) performance
847.9 GFLOPS
FP64 (double) performance
106.0 GFLOPS (1:8)

Board Design

Slot Width
Dual-slot
Length
229 mm
9 inches
TDP
150 W
Suggested PSU
350 W
Outputs
2x DVI
1x HDMI
1x DisplayPort
Power Connectors
1x 6-pin
Board Number
P1263

Graphics Features

DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

GF110 GPU Notes

Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.

Each SP can fulfill up to two single precision operations FMA per clock.

Each SFU can fulfill up to four SF operations per clock.

The approximate ratio of operations FMA to operations SF is equal 4:1.

The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.

Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.

Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.

Each SM in the GPU contains 4 texture filtering units for every texture address unit.

The complete die contains 64 texture address units and 256 texture filtering units.