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NVIDIA GeForce GTX 560 Ti OEM
- Graphics Processor
- GF110
- Cores
- 352
- TMUs
- 44
- ROPs
- 40
- Memory Size
- 1280 MB
- Memory Type
- GDDR5
- Bus Width
- 256 bit
GPU
I/O
Recommended Gaming Resolutions:
-
1600x900
-
1920x1080
-
2560x1440
The GeForce GTX 560 Ti OEM was a graphics card by NVIDIA, launched on March 30th, 2011. Built on the 40 nm process, and based on the GF110 graphics processor, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 560 Ti OEM to reach the product's target shader count. It features 352 shading units, 44 texture mapping units, and 40 ROPs. NVIDIA has paired 1,280 MB GDDR5 memory with the GeForce GTX 560 Ti OEM, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 732 MHz, memory is running at 950 MHz (3.8 Gbps effective).
Being a dual-slot card, the NVIDIA GeForce GTX 560 Ti OEM draws power from 2x 6-pin power connectors, with power draw rated at 210 W maximum. Display outputs include: 2x DVI, 1x HDMI 1.3a, 1x DisplayPort. GeForce GTX 560 Ti OEM is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 229 mm in length, and features a dual-slot cooling solution.
Graphics Processor
- GPU Name
-
GF110
- Architecture
- Fermi 2.0
- Foundry
- TSMC
- Process Size
- 40 nm
- Transistors
- 3,000 million
- Die Size
- 520 mm²
Clock Speeds
- GPU Clock
- 732 MHz
- Shader Clock
- 1464 MHz
- Memory Clock
-
950 MHz
3.8 Gbps effective
Memory
- Memory Size
-
1280 MB
- Memory Type
- GDDR5
- Memory Bus
-
256 bit
- Bandwidth
-
121.6 GB/s
Render Config
- Shading Units
-
352
- TMUs
-
44
- ROPs
-
40
- SM Count
-
11
- L1 Cache
-
64 KB (per SM)
- L2 Cache
-
512 KB
Theoretical Performance
- Pixel Rate
-
16.10 GPixel/s
- Texture Rate
-
32.21 GTexel/s
- FP32 (float) performance
-
1,031 GFLOPS
- FP64 (double) performance
-
128.8 GFLOPS (1:8)
Board Design
- Slot Width
- Dual-slot
- Length
- 229 mm
9 inches
- TDP
- 210 W
- Suggested PSU
- 550 W
- Outputs
- 2x DVI
1x HDMI 1.3a
1x DisplayPort
- Power Connectors
- 2x 6-pin
- Board Number
- P1263
Graphics Features
- DirectX
- 12 (11_0)
- OpenGL
-
4.6
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 2.0
- Shader Model
- 5.1
GF110 GPU Notes
GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)
The complete die contains 64 texture address units and 256 texture filtering units. |