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NVIDIA GeForce GTX 560 Ti OEM

Graphics Processor
GF110
Cores
352
TMUs
44
ROPs
40
Memory Size
1280 MB
Memory Type
GDDR5
Bus Width
256 bit
GPU Chip
GPU
I/O
I/O
The GeForce GTX 560 Ti OEM was a graphics card by NVIDIA, launched on March 30th, 2011. Built on the 40 nm process, and based on the GF110 graphics processor, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 560 Ti OEM to reach the product's target shader count. It features 352 shading units, 44 texture mapping units, and 40 ROPs. NVIDIA has paired 1,280 MB GDDR5 memory with the GeForce GTX 560 Ti OEM, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 732 MHz, memory is running at 950 MHz (3.8 Gbps effective).
Being a dual-slot card, the NVIDIA GeForce GTX 560 Ti OEM draws power from 2x 6-pin power connectors, with power draw rated at 210 W maximum. Display outputs include: 2x DVI, 1x HDMI 1.3a, 1x DisplayPort. GeForce GTX 560 Ti OEM is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 229 mm in length, and features a dual-slot cooling solution.

Graphics Processor

GPU Name
GF110
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Die Size
520 mm²

Graphics Card

Release Date
Mar 30th, 2011
Generation
GeForce 500
Predecessor
GeForce 400
Successor
GeForce 600
Production
End-of-life
Bus Interface
PCIe 2.0 x16
Reviews
122 in our database

Relative Performance

7%
GeForce 210
9%
GeForce 9400 GT
11%
Radeon HD 4550
14%
Radeon HD 5450
16%
Radeon HD 6450
17%
GeForce GT 520
21%
GeForce GT 220
28%
GeForce GT 430
28%
Radeon HD 5570
31%
Radeon HD 4670
32%
GeForce GT 440
33%
GeForce GT 240
38%
GeForce 9600 GT
40%
Radeon HD 5670
43%
GeForce GT 640
45%
GeForce 9800 GT
47%
Radeon HD 6670
48%
Radeon HD 4830
51%
Radeon HD 4770
54%
Radeon HD 4850
55%
GeForce GTS 250
57%
GeForce GTS 450
59%
Radeon HD 5750
67%
Radeon HD 7750
68%
Radeon HD 5770
69%
GeForce GTX 260
70%
Radeon HD 4870
70%
Radeon Vega 8
71%
GeForce GTX 550 Ti
71%
GeForce GTX 650
76%
Radeon HD 5830
79%
Radeon HD 6790
81%
Radeon HD 4890
84%
GeForce GTX 460
84%
Radeon RX Vega 11
85%
GeForce GT 1030
86%
GeForce GTX 275
86%
Radeon HD 7770 GHz Edition
86%
GeForce GTX 280
88%
GeForce GTX 465
92%
Radeon HD 6850
94%
GeForce GTX 285
100%
GeForce GTX 560 Ti OEM
101%
Radeon HD 5850
103%
Radeon HD 7790
103%
GeForce GTX 650 Ti
107%
Radeon RX 550
107%
GeForce GTX 470
111%
Radeon HD 6870
119%
Radeon HD 5870
123%
GeForce GTX 560 Ti
123%
Radeon HD 4870 X2
125%
GeForce GTX 750 Ti
126%
Radeon HD 6950
130%
GeForce GTX 295
132%
GeForce GTX 650 Ti Boost
133%
Radeon HD 7850
135%
GeForce GTX 480
142%
Radeon HD 6970
144%
Radeon R7 265
147%
Radeon RX 460
147%
Radeon R7 370
147%
GeForce GTX 660
148%
GeForce GTX 570
150%
Radeon RX 560
159%
GeForce GTX 950
161%
Radeon HD 7870 GHz Edition
165%
Radeon R9 270X
167%
GeForce GTX 660 Ti
168%
GeForce GTX 580
169%
GeForce GTX 1050
169%
Radeon HD 7950
173%
Radeon HD 5970
177%
GeForce GTX 760
191%
GeForce GTX 670
196%
GeForce GTX 960
201%
Radeon R9 380
202%
Radeon R9 285
204%
Radeon HD 7970
206%
GeForce GTX 680
211%
GeForce GTX 1050 Ti
217%
GeForce GTX 770
222%
Radeon HD 6990
227%
Radeon R9 280X
230%
GeForce GTX 590
230%
Radeon HD 7970 GHz Edition
255%
GeForce GTX 780
259%
Radeon RX 6400
264%
GeForce GTX 1650
281%
Radeon RX 470
285%
Radeon R9 290
300%
Radeon RX 570
304%
Radeon R9 390
305%
Radeon R9 290X
309%
GeForce GTX 970
313%
GeForce GTX TITAN
318%
GeForce GTX 780 Ti
322%
Radeon R9 390X
324%
Radeon HD 7990
325%
Radeon RX 480
328%
GeForce GTX 690
337%
GeForce GTX 1060 6 GB
341%
Radeon RX 5500 OEM
345%
Radeon RX 580
348%
Radeon RX 5500 XT
351%
Radeon RX 6500 XT
353%
GeForce GTX 980
356%
GeForce GTX 1650 SUPER
357%
Radeon R9 FURY
373%
Radeon RX 590
393%
Radeon R9 295X2
395%
GeForce GTX 1660
400%
Radeon R9 FURY X
406%
GeForce GTX 980 Ti
417%
GeForce GTX TITAN X
444%
GeForce GTX 1660 SUPER
454%
GeForce GTX 1660 Ti
454%
GeForce GTX 1070
461%
GeForce RTX 3050 8 GB
483%
Radeon RX Vega 56
512%
GeForce GTX 1070 Ti
520%
Radeon RX 5600 XT
527%
Radeon RX Vega 64
534%
GeForce RTX 2060
534%
GeForce GTX 1080
556%
Radeon RX 5700
595%
Radeon RX 6600
600%
GeForce RTX 2060 SUPER
622%
GeForce RTX 2070
634%
GeForce RTX 3060
636%
Radeon RX 5700 XT
644%
Radeon VII
660%
TITAN X Pascal
680%
GeForce GTX 1080 Ti
688%
GeForce RTX 2070 SUPER
710%
Radeon RX 6600 XT
723%
Radeon RX 6650 XT
740%
GeForce RTX 2080
775%
GeForce RTX 2080 SUPER
794%
GeForce RTX 3060 Ti
808%
Radeon RX 6700 XT
871%
GeForce RTX 2080 Ti
873%
Radeon RX 6750 XT
930%
GeForce RTX 3070
995%
GeForce RTX 3070 Ti
1025%
Radeon RX 6800
1177%
Radeon RX 6800 XT
1209%
GeForce RTX 3080
1279%
Radeon RX 6900 XT
1354%
GeForce RTX 3080 Ti
1368%
GeForce RTX 3090
1477%
GeForce RTX 3090 Ti
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
732 MHz
Shader Clock
1464 MHz
Memory Clock
950 MHz
3.8 Gbps effective

Memory

Memory Size
1280 MB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
121.6 GB/s

Render Config

Shading Units
352
TMUs
44
ROPs
40
SM Count
11
L1 Cache
64 KB (per SM)
L2 Cache
512 KB

Theoretical Performance

Pixel Rate
16.10 GPixel/s
Texture Rate
32.21 GTexel/s
FP32 (float) performance
1,031 GFLOPS
FP64 (double) performance
128.8 GFLOPS (1:8)

Board Design

Slot Width
Dual-slot
Length
229 mm
9 inches
TDP
210 W
Suggested PSU
550 W
Outputs
2x DVI
1x HDMI 1.3a
1x DisplayPort
Power Connectors
2x 6-pin
Board Number
P1263

Graphics Features

DirectX
12 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

GF110 GPU Notes

GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)

The complete die contains 64 texture address units and 256 texture filtering units.
May 17th, 2022 02:43 EDT change timezone

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