NVIDIA GeForce MX350
- Graphics Processor
- GP107
- Cores
- 640
- TMUs
- 32
- ROPs
- 16
- Memory Size
- 2 GB
- Memory Type
- GDDR5
- Bus Width
- 64 bit
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The GeForce MX350 is a mobile graphics chip by NVIDIA, launched in February 2020. Built on the 14 nm process, and based on the GP107 graphics processor, in its GP107-670-A1 variant, the chip supports DirectX 12. This ensures that all modern games will run on GeForce MX350. The GP107 graphics processor is an average sized chip with a die area of 132 mm² and 3,300 million transistors. Unlike the fully unlocked GeForce GTX 1050 Ti, which uses the same GPU but has all 768 shaders enabled, NVIDIA has disabled some shading units on the GeForce MX350 to reach the product's target shader count. It features 640 shading units, 32 texture mapping units, and 16 ROPs. NVIDIA has paired 2,048 MB GDDR5 memory with the GeForce MX350, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 1354 MHz, which can be boosted up to 1468 MHz, memory is running at 1752 MHz (7 Gbps effective).
Its power draw is rated at 20 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce MX350 is connected to the rest of the system using a PCI-Express 3.0 x4 interface.
Its power draw is rated at 20 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce MX350 is connected to the rest of the system using a PCI-Express 3.0 x4 interface.
Graphics Processor
Mobile Graphics
Relative Performance
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
- Base Clock
- 1354 MHz
- Boost Clock
- 1468 MHz
- Memory Clock
-
1752 MHz
7 Gbps effective
Memory
- Memory Size
- 2 GB
- Memory Type
- GDDR5
- Memory Bus
- 64 bit
- Bandwidth
- 56.06 GB/s
Render Config
- Shading Units
- 640
- TMUs
- 32
- ROPs
- 16
- SM Count
- 5
- L1 Cache
- 48 KB (per SM)
- L2 Cache
- 512 KB
Theoretical Performance
- Pixel Rate
- 23.49 GPixel/s
- Texture Rate
- 46.98 GTexel/s
- FP16 (half) performance
- 29.36 GFLOPS (1:64)
- FP32 (float) performance
- 1.879 TFLOPS
- FP64 (double) performance
- 58.72 GFLOPS (1:32)
Board Design
- TDP
- 20 W
- Outputs
- No outputs
- Power Connectors
- None
Graphics Features
- DirectX
- 12 (12_1)
- OpenGL
- 4.6
- OpenCL
- 1.2
- Vulkan
- 1.2
- CUDA
- 6.1
- Shader Model
- 6.4