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NVIDIA GeForce PCX 5300

Graphics Processor
NV37
Pixel Shaders
4
Vertex Shaders
1
TMUs
4
ROPs
4
Memory Size
128 MB
Memory Type
DDR
Bus Width
128 bit
The GeForce PCX 5300 was a graphics card by NVIDIA, launched in February 2004. Built on the 150 nm process, and based on the NV37 graphics processor, the card supports DirectX 9.0a. The NV37 graphics processor is a relatively small chip with a die area of only 91 mm² and 45 million transistors. It features 4 pixel shaders and 1 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has placed 128 MB DDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 325 MHz, memory is running at 325 MHz.
Being a single-slot card, the NVIDIA GeForce PCX 5300 does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. GeForce PCX 5300 is connected to the rest of the system using a PCI-Express 1.0 x16 interface.

Graphics Processor

GPU Name
NV37
Architecture
Rankine
Foundry
TSMC
Process Size
150 nm
Transistors
45 million
Die Size
91 mm²

Graphics Card

Release Date
Feb 17th, 2004
Generation
GeForce PCX
Production
End-of-life
Bus Interface
PCIe 1.0 x16

Clock Speeds

GPU Clock
325 MHz
Memory Clock
325 MHz
650 MHz effective

Memory

Memory Size
128 MB
Memory Type
DDR
Memory Bus
128 bit
Bandwidth
10.40 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
1
TMUs
4
ROPs
4

Theoretical Performance

Pixel Rate
1.300 GPixel/s
Vertex Rate
81.25 MVertices/s
Texture Rate
1.300 GTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
None

Graphics Features

DirectX
9.0a
OpenGL
1.5 (2.1)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a

NV37 GPU Notes

NV37 = NV34 + HSI