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NVIDIA GeForce PCX 5900

Graphics Processor
NV35
Pixel Shaders
4
Vertex Shaders
3
TMUs
8
ROPs
4
Memory Size
128 MB
Memory Type
DDR
Bus Width
256 bit
The GeForce PCX 5900 was a graphics card by NVIDIA, launched in March 2003. Built on the 130 nm process, and based on the NV35 graphics processor, the card supports DirectX 9.0a. The NV35 graphics processor is an average sized chip with a die area of 207 mm² and 135 million transistors. It features 4 pixel shaders and 3 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has placed 128 MB DDR memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 350 MHz, memory is running at 275 MHz.
Being a single-slot card, the NVIDIA GeForce PCX 5900 does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. GeForce PCX 5900 is connected to the rest of the system using a PCI-Express 1.0 x16 interface.

Graphics Processor

GPU Name
NV35
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
135 million
Die Size
207 mm²

Graphics Card

Release Date
Mar 17th, 2003
Generation
GeForce PCX
Production
End-of-life
Bus Interface
PCIe 1.0 x16

Clock Speeds

GPU Clock
350 MHz
Memory Clock
275 MHz
550 MHz effective

Memory

Memory Size
128 MB
Memory Type
DDR
Memory Bus
256 bit
Bandwidth
17.60 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
3
TMUs
8
ROPs
4

Theoretical Performance

Pixel Rate
1.400 GPixel/s
Vertex Rate
262.5 MVertices/s
Texture Rate
2.800 GTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
None

Graphics Features

DirectX
9.0a
OpenGL
1.5 (2.1)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a

Card Notes

Variant Memory: 256 MB