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NVIDIA GeForce PCX 5950

Graphics Processor
NV38
Pixel Shaders
4
Vertex Shaders
3
TMUs
8
ROPs
4
Memory Size
256 MB
Memory Type
GDDR3
Bus Width
256 bit
The GeForce PCX 5950 was a graphics card by NVIDIA, launched in February 2004. Built on the 130 nm process, and based on the NV38 graphics processor, the card supports DirectX 9.0a. The NV38 graphics processor is an average sized chip with a die area of 207 mm² and 135 million transistors. It features 4 pixel shaders and 3 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has placed 256 MB GDDR3 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 475 MHz, memory is running at 475 MHz.
Being a dual-slot card, the NVIDIA GeForce PCX 5950 does not require any additional power connector, its power draw is rated at 57 W maximum. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. GeForce PCX 5950 is connected to the rest of the system using a PCI-Express 1.0 x16 interface.

Graphics Processor

GPU Name
NV38
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
135 million
Die Size
207 mm²

Graphics Card

Release Date
Feb 17th, 2004
Generation
GeForce PCX
Production
End-of-life
Bus Interface
PCIe 1.0 x16

Clock Speeds

GPU Clock
475 MHz
Memory Clock
475 MHz
950 MHz effective

Memory

Memory Size
256 MB
Memory Type
GDDR3
Memory Bus
256 bit
Bandwidth
30.40 GB/s

Render Config

Pixel Shaders
4
Vertex Shaders
3
TMUs
8
ROPs
4

Theoretical Performance

Pixel Rate
1.900 GPixel/s
Vertex Rate
356.3 MVertices/s
Texture Rate
3.800 GTexel/s

Board Design

Slot Width
Dual-slot
TDP
57 W
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
None

Graphics Features

DirectX
9.0a
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a