NVIDIA GeForce RTX 3050 Ti Max-Q
- Graphics Processor
- GA107
- Cores
- 2560
- TMUs
- 80
- ROPs
- 48
- Memory Size
- 4 GB
- Memory Type
- GDDR6
- Bus Width
- 128 bit

This product is not released yet.
Data on this page may change in the future.
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The GeForce RTX 3050 Ti Max-Q will be a mobile graphics chip by NVIDIA, that is expected to launch in 2021. Built on the 8 nm process, and based on the GA107 graphics processor, the chip supports DirectX 12 Ultimate. This ensures that all modern games will run on GeForce RTX 3050 Ti Max-Q. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. It features 2560 shading units, 80 texture mapping units, and 48 ROPs. Also included are 80 tensor cores which help improve the speed of machine learning applications. The card also has 20 raytracing acceleration cores. NVIDIA has paired 4 GB GDDR6 memory with the GeForce RTX 3050 Ti Max-Q, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 735 MHz, which can be boosted up to 1035 MHz, memory is running at 1500 MHz (12 Gbps effective).
Its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce RTX 3050 Ti Max-Q is connected to the rest of the system using a PCI-Express 4.0 x16 interface.
Its power draw is not exactly known. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce RTX 3050 Ti Max-Q is connected to the rest of the system using a PCI-Express 4.0 x16 interface.
Graphics Processor
Mobile Graphics
- Release Date
- 2021
- Availability
- 2021
- Generation
- GeForce 30 Mobile
- Predecessor
- GeForce 20 Mobile
- Production
- Unreleased
- Bus Interface
- PCIe 4.0 x16
Relative Performance
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
- Base Clock
- 735 MHz
- Boost Clock
- 1035 MHz
- Memory Clock
-
1500 MHz
12 Gbps effective
Memory
- Memory Size
- 4 GB
- Memory Type
- GDDR6
- Memory Bus
- 128 bit
- Bandwidth
- 192.0 GB/s
Render Config
- Shading Units
- 2560
- TMUs
- 80
- ROPs
- 48
- SM Count
- 20
- Tensor Cores
- 80
- RT Cores
- 20
- L1 Cache
- 128 KB (per SM)
- L2 Cache
- 2 MB
Theoretical Performance
- Pixel Rate
- 49.68 GPixel/s
- Texture Rate
- 82.80 GTexel/s
- FP16 (half) performance
- 5.299 TFLOPS (1:1)
- FP32 (float) performance
- 5.299 TFLOPS
- FP64 (double) performance
- 82.80 GFLOPS (1:64)
Board Design
- Slot Width
- IGP
- TDP
- unknown
- Outputs
- No outputs
- Power Connectors
- None
Graphics Features
- DirectX
- 12 Ultimate (12_2)
- OpenGL
- 4.6
- OpenCL
- 2.0
- Vulkan
- 1.2
- CUDA
- 8.6
- Shader Model
- 6.5
Card Notes
Based off of speculation/reddit and other sources online. |