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Intel GMA 3000
- Graphics Processor
- Broadwater
- Pixel Shaders
- 4
- Vertex Shaders
- N/A
- TMUs
- 4
- ROPs
- 4
- Memory Size
- System Shared
- Memory Type
- System Shared
- Bus Width
- System Shared
Recommended Gaming Resolutions:
-
640x480
-
1280x720
-
1366x768
The GMA 3000 was an integrated graphics solution by Intel, launched on June 1st, 2006. Built on the 90 nm process, and based on the Broadwater graphics processor, in its Broadwater-G (946GZ) variant, the device supports DirectX 9.0c. Since GMA 3000 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 4 pixel shaders and 0 vertex shaders, 4 texture mapping units, and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 667 MHz.
Its power draw is rated at 13 W maximum.
Graphics Processor
- GPU Name
-
Broadwater
- GPU Variant
-
Broadwater-G (946GZ)
- Architecture
- Generation 4.0
- Foundry
- Intel
- Process Size
- 90 nm
- Transistors
- unknown
- Die Size
- unknown
Clock Speeds
- GPU Clock
- 667 MHz
- Memory Clock
-
System Shared
Memory
- Memory Size
-
System Shared
- Memory Type
- System Shared
- Memory Bus
-
System Shared
- Bandwidth
-
System Dependent
Render Config
- Pixel Shaders
-
4
- Vertex Shaders
-
0
- TMUs
-
4
- ROPs
-
4
Theoretical Performance
- Pixel Rate
-
2.668 GPixel/s
- Texture Rate
-
2.668 GTexel/s
Board Design
- Slot Width
- IGP
- TDP
- 13 W
- Outputs
- Motherboard Dependent
Graphics Features
- DirectX
- 9.0c
- OpenGL
-
2.0
- OpenCL
- N/A
- Vulkan
- N/A
- Shader Model
- 3.0