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Intel GMA 3000

Graphics Processor
Broadwater
Pixel Shaders
4
Vertex Shaders
N/A
TMUs
4
ROPs
4
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
The GMA 3000 was an integrated graphics solution by Intel, launched on June 1st, 2006. Built on the 90 nm process, and based on the Broadwater graphics processor, in its Broadwater-G (946GZ) variant, the device supports DirectX 9.0c. Since GMA 3000 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 4 pixel shaders and 0 vertex shaders, 4 texture mapping units, and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 667 MHz.
Its power draw is rated at 13 W maximum.

Graphics Processor

GPU Name
Broadwater
GPU Variant
Broadwater-G (946GZ)
Architecture
Generation 4.0
Foundry
Intel
Process Size
90 nm
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
Jun 1st, 2006
Generation
GMA Graphics
(GMA 3000 IGP)
Production
End-of-life
Bus Interface
FSB
Reviews
3 in our database

Clock Speeds

GPU Clock
667 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
4
Vertex Shaders
0
TMUs
4
ROPs
4

Theoretical Performance

Pixel Rate
2.668 GPixel/s
Texture Rate
2.668 GTexel/s

Board Design

Slot Width
IGP
TDP
13 W
Outputs
Motherboard Dependent

Graphics Features

DirectX
9.0c
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0

Broadwater GPU Notes

G965 and Q965 Chipsets
Apr 23rd, 2024 11:55 EDT change timezone

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