Intel HD Graphics 500
- Graphics Processor
- Apollo Lake GT1
- Cores
- 96
- TMUs
- 12
- ROPs
- 2
- Memory Size
- System Shared
- Memory Type
- System Shared
- Bus Width
- System Shared
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The HD Graphics 500 is a mobile integrated graphics solution by Intel, launched in September 2015. Built on the 14 nm process, and based on the Apollo Lake GT1 graphics processor, the device supports DirectX 12. This ensures that all modern games will run on HD Graphics 500. It features 96 shading units, 12 texture mapping units, and 2 ROPs. The GPU is operating at a frequency of 200 MHz, which can be boosted up to 650 MHz.
Its power draw is rated at 6 W maximum. HD Graphics 500 is connected to the rest of the system using a PCI-Express 3.0 x1 interface.
Its power draw is rated at 6 W maximum. HD Graphics 500 is connected to the rest of the system using a PCI-Express 3.0 x1 interface.
Graphics Processor
- GPU Name
- Apollo Lake GT1
- Architecture
- Generation 9.0
- Foundry
- Intel
- Process Size
- 14 nm
- Transistors
- unknown
- Die Size
- unknown
Integrated Graphics
- Release Date
- Sep 1st, 2015
- Generation
-
HD Graphics-T
(Goldmont)
- Production
- Active
- Bus Interface
- PCIe 3.0 x1
- Reviews
- 1 in our database
Clock Speeds
- Base Clock
- 200 MHz
- Boost Clock
- 650 MHz
- Memory Clock
- System Shared
IGP Variants
- Celeron N3350: 200-650 MHz
- Celeron N3450: 200-700 MHz
- Celeron J3355: 250-700 MHz
- Celeron J3455: 250-750 MHz
Memory
- Memory Size
- System Shared
- Memory Type
- System Shared
- Memory Bus
- System Shared
- Bandwidth
- System Dependent
Render Config
- Shading Units
- 96
- TMUs
- 12
- ROPs
- 2
- Execution Units
- 12
Theoretical Performance
- Pixel Rate
- 1.300 GPixel/s
- Texture Rate
- 7.800 GTexel/s
- FP32 (float) performance
- 124.8 GFLOPS
- FP64 (double) performance
- 15.60 GFLOPS (1:8)
Board Design
- Slot Width
- IGP
- TDP
- 6 W
- Outputs
- No outputs
Graphics Features
- DirectX
- 12 (12_1)
- OpenGL
- 4.6
- OpenCL
- 3.0
- Vulkan
- 1.2
- Shader Model
- 6.4