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Intel i830M Graphics

Graphics Processor
Almador
Pixel Shaders
2
Vertex Shaders
N/A
TMUs
1
ROPs
1
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
The i830M Graphics was a mobile integrated graphics solution by Intel, launched in January 2001. Built on the 150 nm process, and based on the Almador graphics processor, in its Almador (830M) variant, the device supports DirectX 7.0. Since i830M Graphics does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 0 vertex shaders, 1 texture mapping unit and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 166 MHz, which can be boosted up to 200 MHz.
Its power draw is not exactly known.

Graphics Processor

GPU Name
Almador
GPU Variant
Almador (830M)
Architecture
Generation 1.0
Foundry
Intel
Process Size
150 nm
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
2001
Generation
Graphics-M
(IGP)
Production
End-of-life
Bus Interface
FSB
Reviews
1 in our database

Clock Speeds

Base Clock
166 MHz
Boost Clock
200 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
1
ROPs
1

Theoretical Performance

Pixel Rate
200.0 MPixel/s
Texture Rate
200.0 MTexel/s

Board Design

Slot Width
IGP
TDP
unknown
Outputs
No outputs

Graphics Features

DirectX
7.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.4
Vertex Shader
1.1

Almador GPU Notes

830M and 830MG Chipsets