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Intel Bearlake
Intel's Bearlake GPU uses the Generation 4.0 architecture and is made using a 90 nm production process at Intel. Bearlake supports DirectX 9.0c. Modern GPU compute technologies are not available. It features 8 pixel shaders and 1 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
May 9th, 2007
GPU Name
Bearlake
Architecture
Generation 4.0
Foundry
Intel
Process Size
90 nm
Transistors
unknown
Die Size
unknown
Graphics Features
DirectX
9.0c
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
Render Config
Pixel Shaders
8
Vertex Shaders
1
TMUs
8
ROPs
4
Max. TDP
13 W
Intel GPU Architecture History
Graphics cards using the Intel Bearlake GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
Bearlake-G (G31)
System Shared
8 / 1
8
1
400 MHz
System Shared
Bearlake-G+ (G33)
System Shared
4 / 0
4
4
400 MHz
System Shared
System Shared
4 / 0
4
4
400 MHz
System Shared
Bearlake (G35)
System Shared
8 / 1
8
1
667 MHz
System Shared
Bearlake GPU Notes
G31, G33, G35, Q33 and Q35 Chipsets
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