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Matrox Millennium G450

Graphics Processor
Condor
Pixel Shaders
2
Vertex Shaders
1
TMUs
2
ROPs
2
Memory Size
32 MB
Memory Type
DDR
Bus Width
64 bit
GPU Chip
GPU
The Millennium G450 was a graphics card by Matrox, launched in April 2000. Built on the 180 nm process, and based on the Condor graphics processor, in its MGA-G450-F variant, the card supports DirectX 6.0. Since Millennium G450 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 1 vertex shader 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). Matrox has paired 32 MB DDR memory with the Millennium G450, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 125 MHz, memory is running at 166 MHz.
Being a single-slot card, the Matrox Millennium G450 does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x VGA. Millennium G450 is connected to the rest of the system using a PCI interface. The card measures 150 mm in length, and features a single-slot cooling solution.

Graphics Processor

GPU Name
Condor
GPU Variant
MGA-G450-F
Architecture
G400
Foundry
UMC
Process Size
180 nm
Transistors
10 million
Die Size
unknown

Graphics Card

Release Date
Apr 2000
Generation
G Series
(G4xx)
Production
End-of-life
Bus Interface
PCI
Reviews
5 in our database

Clock Speeds

GPU Clock
125 MHz
Memory Clock
166 MHz
332 Mbps effective

Memory

Memory Size
32 MB
Memory Type
DDR
Memory Bus
64 bit
Bandwidth
2.656 GB/s

Render Config

Pixel Shaders
2
Vertex Shaders
1
TMUs
2
ROPs
2

Theoretical Performance

Pixel Rate
250.0 MPixel/s
Vertex Rate
31.25 MVertices/s
Texture Rate
250.0 MTexel/s

Board Design

Slot Width
Single-slot
Length
150 mm
5.9 inches
TDP
unknown
Suggested PSU
200 W
Outputs
1x DVI
1x VGA
Power Connectors
None

Graphics Features

DirectX
6.0
OpenGL
None
OpenCL
None
Vulkan
N/A
Pixel Shader
None
Vertex Shader
None
Apr 19th, 2024 21:38 EDT change timezone

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