Report an Error

ATI Mobility Radeon HD 550v

Graphics Processor
M96
Cores
320
TMUs
32
ROPs
8
Memory Size
1024 MB
Memory Type
GDDR3
Bus Width
128 bit
The Mobility Radeon HD 550v was a graphics card by ATI, launched in May 2010. Built on the 55 nm process, and based on the M96 graphics processor, the card supports DirectX 10.1. The M96 graphics processor is an average sized chip with a die area of 146 mm² and 514 million transistors. It features 320 shading units, 32 texture mapping units and 8 ROPs. ATI has placed 1,024 MB GDDR3 memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 450 MHz, memory is running at 600 MHz.
Its power draw is rated at 10 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Mobility Radeon HD 550v is connected to the rest of the system using a PCI-Express 2.0 x16 interface.

Graphics Processor

GPU Name
M96
Architecture
TeraScale
Foundry
TSMC
Process Size
55 nm
Transistors
514 million
Die Size
146 mm²

Graphics Card

Release Date
May 5th, 2010
Generation
M9x
(Mobility HD 500v)
Production
End-of-life
Bus Interface
PCIe 2.0 x16

Relative Performance

37%
GeForce 210
48%
GeForce 9400 GT
59%
Radeon HD 4550
75%
Radeon HD 5450
89%
Radeon HD 6450
94%
GeForce GT 520
100%
Mobility Radeon HD 550v
116%
GeForce GT 220
151%
GeForce GT 430
153%
Radeon HD 5570
167%
Radeon HD 4670
176%
GeForce GT 440
179%
GeForce GT 240
206%
GeForce 9600 GT
219%
Radeon HD 5670
235%
GeForce GT 640
243%
GeForce 9800 GT
253%
Radeon HD 6670
261%
Radeon HD 4830
278%
Radeon HD 4770
293%
Radeon HD 4850
300%
GeForce GTS 250
309%
GeForce GTS 450
319%
Radeon HD 5750
365%
Radeon HD 7750
368%
Radeon HD 5770
374%
GeForce GTX 260
379%
Radeon HD 4870
380%
Radeon Vega 8
384%
GeForce GTX 550 Ti
387%
GeForce GTX 650
409%
Radeon HD 5830
431%
Radeon HD 6790
438%
Radeon HD 4890
454%
GeForce GTX 460
457%
Radeon RX Vega 11
462%
GeForce GT 1030
466%
GeForce GTX 275
468%
Radeon HD 7770 GHz Edition
468%
GeForce GTX 280
478%
GeForce GTX 465
501%
Radeon HD 6850
510%
GeForce GTX 285
547%
Radeon HD 5850
558%
GeForce GTX 650 Ti
558%
Radeon HD 7790
581%
Radeon RX 550
582%
GeForce GTX 470
603%
Radeon HD 6870
644%
Radeon HD 5870
664%
GeForce GTX 560 Ti
668%
Radeon HD 4870 X2
680%
GeForce GTX 750 Ti
683%
Radeon HD 6950
707%
GeForce GTX 295
716%
GeForce GTX 650 Ti Boost
721%
Radeon HD 7850
733%
GeForce GTX 480
767%
Radeon HD 6970
782%
Radeon R7 265
795%
Radeon R7 370
795%
Radeon RX 560
798%
GeForce GTX 660
800%
GeForce GTX 570
864%
GeForce GTX 950
871%
Radeon HD 7870 GHz Edition
893%
Radeon R9 270X
903%
GeForce GTX 660 Ti
908%
GeForce GTX 580
915%
GeForce GTX 1050
917%
Radeon HD 7950
933%
Radeon RX 460
935%
Radeon HD 5970
961%
GeForce GTX 760
1035%
GeForce GTX 670
1061%
GeForce GTX 960
1089%
Radeon R9 380
1095%
Radeon R9 285
1106%
Radeon HD 7970
1117%
GeForce GTX 680
1144%
GeForce GTX 1050 Ti
1173%
GeForce GTX 770
1201%
Radeon HD 6990
1229%
Radeon R9 280X
1247%
GeForce GTX 590
1248%
Radeon HD 7970 GHz Edition
1382%
GeForce GTX 780
1521%
Radeon RX 470
1542%
Radeon R9 290
1645%
Radeon R9 390
1654%
Radeon R9 290X
1676%
GeForce GTX 970
1698%
GeForce GTX TITAN
1713%
Radeon RX 570
1721%
GeForce GTX 780 Ti
1746%
Radeon R9 390X
1753%
Radeon HD 7990
1762%
Radeon RX 480
1776%
GeForce GTX 690
1872%
Radeon RX 580
1911%
GeForce GTX 980
1935%
GeForce GTX 1060 6 GB
1935%
Radeon R9 FURY
1945%
Radeon RX 590
2129%
Radeon R9 295X2
2165%
Radeon R9 FURY X
2202%
GeForce GTX 980 Ti
2367%
GeForce GTX TITAN X
2496%
GeForce GTX 1070
2606%
Radeon RX Vega 56
2826%
GeForce GTX 1070 Ti
2900%
GeForce RTX 2060
2900%
Radeon RX Vega 64
2973%
GeForce GTX 1080
3413%
GeForce RTX 2070
3413%
Radeon VII
3579%
TITAN X Pascal
3670%
GeForce GTX 1080 Ti
3964%
GeForce RTX 2080
4588%
GeForce RTX 2080 Ti
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
450 MHz
Memory Clock
600 MHz
1200 MHz effective

Memory

Memory Size
1024 MB
Memory Type
GDDR3
Memory Bus
128 bit
Bandwidth
19.20 GB/s

Render Config

Shading Units
320
TMUs
32
ROPs
8
Compute Units
4

Theoretical Performance

Pixel Rate
3.600 GPixel/s
Texture Rate
14.40 GTexel/s
FP32 (float) performance
288.0 GFLOPS

Board Design

TDP
10 W
Outputs
No outputs

Graphics Features

DirectX
10.1
OpenGL
3.3
OpenCL
1.1
Vulkan
N/A
Shader Model
4.1

M96 GPU Notes

Chip Variant: RV730
Codename: Mario
Graphics/Compute: GFX3
Display Core Engine: 3.2
Unified Video Decoder: 2.2