Name | Chip | Memory | Shaders | TMUs | ROPs | GPU Clock | Memory Clock |
---|---|---|---|---|---|---|---|
NVIDIA GeForce GTX 465
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GF100-030-A3 | 1024 MB | 352 | 44 | 32 | 608 MHz | 802 MHz |
NVIDIA GeForce GTX 470
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GF100-275-A3 | 1280 MB | 448 | 56 | 40 | 608 MHz | 837 MHz |
NVIDIA GeForce GTX 480
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GF100-375-A3 | 1536 MB | 480 | 60 | 48 | 701 MHz | 924 MHz |
NVIDIA Quadro 6000
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GF100-850-A3 | 6 GB | 448 | 56 | 48 | 574 MHz | 747 MHz |
NVIDIA Quadro 5000
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GF100-850-A3 | 2.5 GB | 352 | 44 | 40 | 513 MHz | 750 MHz |
NVIDIA Quadro 4000
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GF100-825-A3 | 2 GB | 256 | 32 | 32 | 475 MHz | 702 MHz |
NVIDIA Quadro 4000 Mac Edition
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1792 MB | 256 | 32 | 32 | 475 MHz | 702 MHz | |
NVIDIA Tesla C2050
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GF100-850-A3 | 3 GB | 448 | 56 | 48 | 574 MHz | 750 MHz |
NVIDIA Tesla C2070
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6 GB | 448 | 56 | 48 | 574 MHz | 747 MHz | |
NVIDIA GeForce GTX 480M
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N11E-GTX-A3 | 2 GB | 352 | 44 | 32 | 425 MHz | 600 MHz |
NVIDIA Quadro 5000M
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N10E-GLM5-A3 | 1792 MB | 320 | 40 | 32 | 405 MHz | 600 MHz |
NVIDIA Tesla M2050
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3 GB | 448 | 56 | 48 | 575 MHz | 773 MHz | |
NVIDIA Tesla M2070
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6 GB | 448 | 56 | 48 | 574 MHz | 783 MHz | |
NVIDIA Tesla M2070-Q
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GF100-876-A1 | 6 GB | 448 | 56 | 48 | 574 MHz | 783 MHz |
NVIDIA Tesla S2050
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3 GB | 448 | 56 | 48 | 574 MHz | 773 MHz | |
NVIDIA GeForce GTX 480 Core 512
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GF100-ES-DT1-A2 | 1536 MB | 512 | 64 | 48 | 527 MHz | 700 MHz |
NVIDIA GeForce GTX 470 PhysX Edition
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GF100-275-A3 | 1280 MB | 448 | 56 | 40 | 608 MHz | 837 MHz |
NVIDIA Tesla X2070
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GF100-876-A3 | 6 GB | 448 | 56 | 48 | 651 MHz | 924 MHz |
NVIDIA Quadro 6000 SDI
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6 GB | 448 | 56 | 48 | 574 MHz | 747 MHz | |
NVIDIA Quadro 5000 SDI
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GF100-850-A3 | 2.5 GB | 352 | 44 | 40 | 513 MHz | 750 MHz |
NVIDIA GeForce GTX 470 X2
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GF100-030-A3 | 1024 MB | 352 | 44 | 32 | 608 MHz | 837 MHz |
NVIDIA GeForce GTX 490
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GF100-375-A3 | 1536 MB | 480 | 60 | 48 | 608 MHz | 854 MHz |
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time. Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.) |