Name | Chip | Memory | Shaders | TMUs | ROPs | GPU Clock | Memory Clock |
---|---|---|---|---|---|---|---|
NVIDIA GeForce GTX 570
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GF110-275-A1 | 1280 MB | 480 | 60 | 40 | 732 MHz | 950 MHz |
NVIDIA GeForce GTX 580
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GF110-375-A1 | 1536 MB | 512 | 64 | 48 | 772 MHz | 1002 MHz |
NVIDIA GeForce GTX 590
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GF110-351-A1 | 1536 MB | 512 | 64 | 48 | 608 MHz | 854 MHz |
NVIDIA GeForce GTX 560 Ti 448
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GF110-270-A1 | 1280 MB | 448 | 56 | 40 | 732 MHz | 950 MHz |
NVIDIA Tesla C2075
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GF110-351-A1 | 6 GB | 448 | 56 | 48 | 574 MHz | 783 MHz |
NVIDIA GeForce GTX 560 Ti OEM
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1280 MB | 352 | 44 | 40 | 732 MHz | 950 MHz | |
NVIDIA GeForce GTX 560 OEM
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GF110-040-A1 | 1280 MB | 384 | 48 | 40 | 552 MHz | 802 MHz |
NVIDIA Quadro Plex 7000
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6 GB | 512 | 64 | 48 | 574 MHz | 750 MHz | |
NVIDIA Quadro 5010M
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N12E-Q5 | 4 GB | 384 | 48 | 32 | 450 MHz | 650 MHz |
NVIDIA Tesla M2090
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6 GB | 512 | 64 | 48 | 651 MHz | 924 MHz | |
NVIDIA Quadro 7000
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6 GB | 512 | 64 | 48 | 651 MHz | 851 MHz | |
NVIDIA Tesla X2090
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6 GB | 512 | 64 | 48 | 651 MHz | 924 MHz | |
NVIDIA Tesla X2070
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6 GB | 512 | 64 | 48 | 651 MHz | 924 MHz | |
NVIDIA Tesla M2075
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GF110-876-A1 | 6 GB | 448 | 56 | 48 | 574 MHz | 783 MHz |
NVIDIA Tesla C2090
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6 GB | 512 | 64 | 48 | 651 MHz | 924 MHz | |
NVIDIA GeForce GTX 580 Rev. 2
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GF110-380-A1 | 1536 MB | 512 | 64 | 48 | 772 MHz | 1002 MHz |
NVIDIA GeForce GTX 570 Rev. 2
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GF110-275-A1 | 1280 MB | 480 | 60 | 40 | 732 MHz | 950 MHz |
GF110 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time. Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.) The complete die contains 64 texture address units and 256 texture filtering units. |