Name | Chip | Memory | Shaders | TMUs | ROPs | GPU Clock | Memory Clock |
---|---|---|---|---|---|---|---|
NVIDIA Tesla K20c
![]() |
GK110-885-KA-A1 | 5 GB | 2496 | 208 | 40 | 706 MHz | 1300 MHz |
NVIDIA GeForce GTX 780
![]() |
GK110-300-A1 | 3 GB | 2304 | 192 | 48 | 863 MHz | 1502 MHz |
NVIDIA Tesla K20Xm
![]() |
6 GB | 2688 | 224 | 48 | 732 MHz | 1300 MHz | |
NVIDIA GeForce GTX TITAN
![]() |
GK110-400-A1 | 6 GB | 2688 | 224 | 48 | 836 MHz | 1502 MHz |
NVIDIA Tesla K20m
![]() |
5 GB | 2496 | 208 | 40 | 706 MHz | 1300 MHz | |
NVIDIA Tesla K20s
![]() |
5 GB | 2496 | 208 | 40 | 575 MHz | 1300 MHz | |
NVIDIA Tesla K20X
![]() |
6 GB | 2688 | 224 | 48 | 732 MHz | 1300 MHz | |
NVIDIA Quadro K6000 SDI
![]() |
12 GB | 2880 | 240 | 48 | 902 MHz | 1502 MHz |
L1 Cache is configurable from 16 KB up to 48 KB per SMX GK110 has 5 GPCs each capable of 8 pixels per clock. This limits complete GPU to 40 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time. Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.) |