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NVIDIA GK210

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GK210
Block Diagram
Block Diagram
SMX Diagram
SMX Diagram
NVIDIA's GK210 GPU uses the Kepler 2.0 architecture and is made using a 28 nm production process at TSMC. With a die size of 561 mm² and a transistor count of 7,100 million it is a very big chip. GK210 supports DirectX 12 (Feature Level 11_1). For GPU compute applications, OpenCL version 3.0 and CUDA 3.7 can be used. It features 2880 shading units, 240 texture mapping units and 48 ROPs.
Further reading: GK210 Compute Architecture Whitepaper

Graphics Processor

GPU Name
GK210
Codename
NV100
Architecture
Kepler 2.0
Foundry
TSMC
Process Size
28 nm
Transistors
7,100 million
Density
12.7M / mm²
Die Size
561 mm²
Released
Nov 17th, 2014

Graphics Features

DirectX
12 (11_1)
OpenGL
4.6
OpenCL
3.0
Vulkan
1.1
CUDA
3.7
Shader Model
5.1
PureVideo HD
VP5
VDPAU
Feature Set D

Render Config

Shading Units
2880
TMUs
240
ROPs
48
SMX Count
15
DPUs
960
SFUs
480
GPCs
5
PPC
8 per Rasterizer
Tex L1 Cache
48 KB per SMX
L1 Cache
16 KB per SMX
L2 Cache
1536 KB
Max. TDP
300 W

All Kepler 2.0 GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA GK210 GPU

Name Chip Memory Shaders TMUs ROPs Base Clock Boost Clock Memory Clock
NVIDIA Tesla K80 GK210-885-A1 12 GB 2496 208 48 562 MHz 824 MHz 1253 MHz

GK210 GPU Notes

L1 Cache is configurable from 16 KB up to 48 KB per SMX

GK210 has 5 GPCs each capable of 8 pixels per clock. This limits complete GPU to 40 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)
Jul 6th, 2022 03:30 EDT change timezone

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