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NVIDIA GP106B

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GP106B
Die Shot
Fritzchens Fritz
Die Shot
Block Diagram
Block Diagram
SM Diagram
SM Diagram
NVIDIA's GP106B GPU uses the Pascal architecture and is made using a 16 nm production process at TSMC. With a die size of 200 mm² and a transistor count of 4,400 million it is a medium-sized chip. GP106B supports DirectX 12 (Feature Level 12_1). For GPU compute applications, OpenCL version 3.0 and CUDA 6.1 can be used. Unknown texture mapping units and Unknown ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

GPU Name
GP106B
Codename
NV136
Architecture
Pascal
Foundry
TSMC
Process Size
16 nm
Transistors
4,400 million
Density
22.0M / mm²
Die Size
200 mm²
Released
Unknown

Graphics Features

DirectX
12 (12_1)
OpenGL
4.6
OpenCL
3.0
Vulkan
1.2
CUDA
6.1
Shader Model
6.4
PureVideo HD
VP8
VDPAU
Feature Set H

Render Config

Pixel Shaders
Unknown
Vertex Shaders
Unknown
TMUs
Unknown
ROPs
Unknown
SFUs
320
TPCs
10
GPCs
2

All Pascal GPUs

NVIDIA GPU Architecture History